How can new console improve on games compared to this gen?

I can guarantee everyone here that for the most part AI and physics will not improve next-gen. Devs will use the increased power from Durango and Orbis solely for improvements in graphics. I can almost swear that before this gen started people were saying the same things about the 360 and PS3.

Don’t think so ;), next-gen consoles should bring a lot of enhancement to physics; for example, cloth/hair movement simulation are things that are almost not seen this gen and I expect for them to become standard by next one. Below are some videos of what I expect from next gen consoles. There is also a lot of room for improvement on the side of AI or just making something look smarter, you only need to look at personal assistants like Siri on the iPhone to see where things are going.

http://www.youtube.com/watch?feature=player_embedded&v=KppTmsNFneg
http://www.youtube.com/watch?v=aC22vLkZRuY
http://www.youtube.com/watch?v=mrtwESnTOwY
 
Don’t think so ;), next-gen consoles should bring a lot of enhancement to physics; for example, cloth/hair movement simulation are things that are almost not seen this gen and I expect for them to become standard by next one. Below are some videos of what I expect from next gen consoles. There is also a lot of room for improvement on the side of AI or just making something look smarter, you only need to look at personal assistants like Siri on the iPhone to see where things are going.

http://www.youtube.com/watch?feature=player_embedded&v=KppTmsNFneg
http://www.youtube.com/watch?v=aC22vLkZRuY
http://www.youtube.com/watch?v=mrtwESnTOwY

Aside from the first video the other two are pretty pointless gimmicks.
 
I just want more things happening in the game worlds. Now your in skyrim and a lot of the time there is nothing around . I'm hoping they are able to populate the worlds better
 
I can guarantee everyone here that for the most part AI and physics will not improve next-gen. Devs will use the increased power from Durango and Orbis solely for improvements in graphics. I can almost swear that before this gen started people were saying the same things about the 360 and PS3.

*puts on pessimistic hat*

I think you're likely right, as a metric tonne of processing will go to trying to sort out stuff like global illumination and stuff that was all pre-baked beforehand. After that there won't be any GPU cycles left over for better physics and AI. CPU will be too busy grunting out game code and barely managing with that (provided what we're hearing about weaksauce CPUs is true). So all those people expecting miracles with GPGPU next-gen will be disappointed, as we end up with GPUs in the consoles barely able to handle all the fancy "next-gen" graphics bells and whistles that devs will throw at them. In two years time we'll all be wishing MS and Sony waited for 20nm and TSVs to give us uber consoles, or we'll be sick of the "current-gen" already and crying out for a next-next-gen ;-)

*takes off pessimistic hat*
 
I can guarantee everyone here that for the most part AI and physics will not improve next-gen. Devs will use the increased power from Durango and Orbis solely for improvements in graphics. I can almost swear that before this gen started people were saying the same things about the 360 and PS3.

I totally agree. All that new processing power will go into view frustum culling instead of adding more AI to the ghosts in HD pacman.
 
I totally agree. All that new processing power will go into view frustum culling instead of adding more AI to the ghosts in HD pacman.

Would HD PacMan be more fun if the ghosts had more processor intensive AI?
 
Would HD PacMan be more fun if the ghosts had more processor intensive AI?

Pacman is what it is. It would not be good enough to just make it HD. You would have to improve the ghosts as well. improved ghosts would make the game a hell of lot more fun.
 
Pacman is what it is. It would not be good enough to just make it HD. You would have to improve the ghosts as well. improved ghosts would make the game a hell of lot more fun.

In what way would you improve the AI to make it more fun?
 
I hope there is more of a focus on physics and AI than there was this gen. Honestly, I would accept moderate improvements to graphics if it meant the inclusion of things like this:


I think physics saw some definite improvements this gen, so I'm guessing that will continue. AI seems to be the one that really hasn't come a long way, or at least whatever improvements have been made are not very noticeable during gameplay.

Give me bigger worlds with more interactive and persistent (where useful) content.
 
I'm hoping a proper physics in line of Trespasser.

It's only game that I know where you can run to a wall and drop your weapon because of it.
Raptors could nudge your weapon to side so they can eat your intestines.
 
AI seems to be the one that really hasn't come a long way, or at least whatever improvements have been made are not very noticeable during gameplay.

Agreed, with a few noticeable exceptions like GTA4 and RDR.

I do dig the combination of animation and physics we see these days, though I miss the more ragdollish effects of earlier games this gen and that of the past.
 
In what way would you improve the AI to make it more fun?

Ok, pacman A.I. needs to evolve to match your playing style. If you play the game long enough you will pick up on their habits and they rarely surprise you like human players (camping, wildfire, stalking, idling, patroling, setting traps). A lot of cover shooters are the same way, most of the A.I. only works because you are at a certain part of the stage, you have a certain gun and you have nowhere else to go - you get this trapped in a fish bowl feeling. They don't eat, or get distracted or anything. They just sit and wait for you FOREVER. They never run out of ammo, dead bodies disappear (except in hitman), they don't help each other. I think it was this gen they started throwing back grenades.

Multiplayer is taking over because single player A.I. is BORING.
 
Ok, pacman A.I. needs to evolve to match your playing style. If you play the game long enough you will pick up on their habits and they rarely surprise you like human players (camping, wildfire, stalking, idling, patroling, setting traps).

I thought that most people who are hardcore Pac Man players like the fact that you can predict the AI? Also, the actions you describe are not really available in Pac Man.
 
I thought that most people who are hardcore Pac Man players like the fact that you can predict the AI? Also, the actions you describe are not really available in Pac Man.

Most people who play COD liked the old COD but it does it stop them wanting it improved? no.

As long as there is room for fun new improvements (other than graphics and physics) and interesting gameplay then we should pursue them instead of making pretty movies pretending to be games.
 
What is the sense of people simulating a ball rolling down a hill when I can just go outside and see it happen in real life? When I play a game I want to roll a ball up a hill.
 
Ok, pacman A.I. needs to evolve to match your playing style.
I completely disagree. Pacman AI represents a logical puzzle based on time and positioning to be solved. If it adapts, the game is impossible. 4 ghosts will always beat the player if it had decent AI. For the player to have a chance, the ghosts need to be pretty dumb, with a little random variation for interest.
 
Change is not always improvement.

ok, cool

I completely disagree. Pacman AI represents a logical puzzle based on time and positioning to be solved. If it adapts, the game is impossible. 4 ghosts will always beat the player if it had decent AI. For the player to have a chance, the ghosts need to be pretty dumb, with a little random variation for interest.

Pacman like all games is set in a world based on rules. I am sure the logic puzzles can be extended without making the game impossible to beat. Its rules are much simpler than chess and yet chess is still possible to beat against a computer that plays by the rules.
 
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