Horizon Forbidden West [PS4, PS5, PC]

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The misconception comes from the idea that PS5 cannot run ML inference models due to a lack of packed INT8/4 capability.

That's a misconception right there. The point was always about performance of running the ML code without accelerated INT8/INT4 instructions.
 
The misconception comes from the idea that PS5 cannot run ML inference models due to a lack of packed INT8/4 capability. Miles Morales does do ML inference at runtime for muscle deformation on PS5.

You don't need Tensor core to run inference, you don't even need INT4/8. You can do it with FP16 with CU.
 
Maybe before they startnig ml they could figure out vrr support (not to mention 40fps fidelity mode uncapped)

VRR and the role of this developer have nothing in common. He is game AI developer but hot takes and maybe a misunderstanding of how game development works.
 
We've known since last year you can run ML inference on PS5's GPU.

You can run ML inference on PS4 or even PS3 hardware. Heck even mobile games do (on-device ML). Doing some muscles (lol) is a different thing to reconstructing an internal renderer at 1080p to an image that looks as good if not better than native 4k with almost no performance loss is a different cake though, as can be other use for ML/AI.

Using Machine Learning to optimize mobile game experiences (firebase.blog)

Without dedicated ML inference acceleration its going to be tough to do more serious work i think.
 
40fps and vrr support comming later ! (late but glad they listened)
Patch 1.14
NEW FEATURES

We’re so thankful for our incredibly talented community and are happy to announce that this major update includes much-requested features, including:

  • New Game+
  • Ultra Hard difficulty mode when selecting the difficulty for New Game or New Game Plus
  • Reset Skills functionality within the menu
  • New functionality to apply a different look to Aloy’s armor.
  • New Rewards available in New Game+ (Weapons, Dyes and Face Paints)
  • A New Trophy Set


FIXES AND IMPROVEMENTS

Performance and Stability


  • Improved visual fidelity in Performance Mode.
  • Multiple crash fixes.
Main Quests

  • Fixed an issue in Main Quest “The Sea of Sands” where progression was blocked when trying to open the valve.
  • Fixed an issue in Main Quest “The Broken Sky” where the quest would become stuck if the cinematic was skipped too fast.
  • Fixed an issue in Main Quest “The Dying Lands” where the quest did not progress after defeating the Grimhorn.
Side Quests

  • Fixed an issue in Side Quest “Breaking Even” where the beams that need to be interacted with would not be present.
World Activities

  • Fixed an issue where fast-traveling to Rebel Outpost: High Turning would send Aloy somewhere else.
  • Fixed an issue where the campfire in Rebel Camp: Devil’s Grasp would remain unavailable after completing the camp.
  • Fixed an issue where an objective would not be completed in Rebel Camp: The Hive
  • Fixed an issue in The Arena where the timer would continue counting down after defeating all the machines.
Datapoints

  • Oops… Added World Datapoint 63, which can be found somewhere near the Widemaw site on the Isle of Spires.
Machines

  • Fixed an issue where the Tallneck shockblast would destroy all other machines.
  • Fixed an issue where the Fireclaw would not go into the Shocked or Knocked Down State when triggered during certain attacks.
  • Fixed an issue where the Behemoth would be able to chain charge attacks in rapid succession.
  • Fixed an issue where detached machine parts could fall through the floor.
Humanoids

  • Reduced the armor health for the Quen Imperial Guard to be more in line with the other enemies.
Weapons

  • Fixed an issue where the tier 4 Hammerburst Boltblaster would deal less damage than the tier 3 version.
  • Fixed an issue where enemies would become suspicious when spotting an active Blast Trap.
  • Fixed an issue where some weapons did not give Valor correctly.
  • Reduced crafting costs for crafting Traps at a Workbench.
  • Rebalanced crafting costs for Elite & Advanced Traps when crafting in the wild.
  • Fixed an issue where some weapon perks did not give the correct values.
Skills

  • Updated the Resilient Trapper skill with new values.
  • Fixed an issue where the Braced Shot would become buffed in unintended ways.
UI/UX

  • Fixed an issue where canisters would have different rarities.
  • Added an option to show or hide grapple icons.
  • Added a “Pry Open” option under the Hold/Toggle Accessibility Settings.
  • Added an option for overriding machines to switch to 'Toggle' in the Accessibility Settings.
  • Updated icons for various machine parts.
Performance and Stability

  • Additional streaming fixes in game.
  • Additional crash fixes.
Photo mode

  • Added Filmgrain to photo mode. Grain scales with intensity: low values have small grain, high values increase the size of the grain, which leaves the higher values especially suited to black and white experimentation.
Other

  • Fixed an issue where loot barrels would not get destroyed in one hit.
  • Fixed an issue where overheal would not take the higher value when consuming Health Potions and Food at the same time.
  • Fixed an issue where civilians would not always respond to rain.
  • Fixed an issue where the Motion Aiming did not work for the second controller when using the Co-Pilot feature.
  • Fixed an issue where Aloy could still control a mount when in the Shocked State.
  • Fixed an issue where Aloy could crawl through a vent while holding a battery.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple lighting fixes and improvements.


HOTFIX 1.15

  • Fixed HUD elements showing simultaneously when starting the game in specific circumstances.
  • Fixed an issue where the dialogue with Untalla did not complete the activity after handing in all Black Boxes.
  • Fixed an issue where custom difficulty was not restored properly when loading a game that was made with custom difficulty selected.
  • Improved The Arena text readability in Arabic.
 
they realy fixed 60fps mode !
I have pixel counted one pic (not on this video) at 1728p. Not sure if it's still with CBR.

py01rQg.jpg
 
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they realy fixed 60fps mode !
Did they remove the foliage and trees moving in the wind? I have not paid attention while playing, but is the wind dynamic so that it does not always blow?
In that video with the new patch, the trees and foliage are still so they don't shimmer.
 
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