Horizon Forbidden West [PS, PC]

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Finished dlc, looks great (used balanced when traversing and performance mode while fighting), addition of diving flying machine and new lava environemnt was great. Unfortunetly main story is very short and also they could add more machines (last boss and toad are awsome).
 

An article about Burning shores improved cutscene animation and now individual strand hair have their own physics in Burning shores during cutscene. The technology arrive late during developement and is not used during gameplay.

“So in this case, when Seyka reaches around and starts going through the hair right there, we actually animate a capsule like a movable collider,” he says. “We actually animate it at the same speed and the same position as the arm is actually going, which responds to the hair and it actually looks like her arm is moving away the hair to make room for the arm to hug around. I think that's as simple as I can put it, hopefully.”

This change was made possible thanks to Jolt Physics, an open source physics engine that Guerrilla switched to for Forbidden West. Among its many other advantages, it allows there to be more objects with actual physics in a given scene, such as allowing for Aloy’s numerous hair strands
 
Still has that problem you see in a lot of games where it looks like the particles/precipitation is only occurring right around the character and not in the distance. Which of course is probably exactly what's happening, but there's still a lot of room for improvement possible.

Cant wait to see what Guerilla can do with a proper next gen title, with more time and better tools.
 
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