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And better FOV.Some very nice things, but I would prefer better lod/less poping over better clouds...
Me too but imo main stroy of dlc way too short.Finished Burning Shores, thought it was a really good expansion. The Horus battle was pretty fun as well.
“So in this case, when Seyka reaches around and starts going through the hair right there, we actually animate a capsule like a movable collider,” he says. “We actually animate it at the same speed and the same position as the arm is actually going, which responds to the hair and it actually looks like her arm is moving away the hair to make room for the arm to hug around. I think that's as simple as I can put it, hopefully.”
This change was made possible thanks to Jolt Physics, an open source physics engine that Guerrilla switched to for Forbidden West. Among its many other advantages, it allows there to be more objects with actual physics in a given scene, such as allowing for Aloy’s numerous hair strands
Still has that problem you see in a lot of games where it looks like the particles/precipitation is only occurring right around the character and not in the distance. Which of course is probably exactly what's happening, but there's still a lot of room for improvement possible.
So underrated that game wasyou want lots of particles ? See good Ol' Driveclub