Horizon Forbidden West [PS, PC]

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In a span of 3 generations thats a very very very tiny number.
:LOL:
Ubi has problems in their open world games (like forcing level grinding) but graphics are usualy quite nice (last assasins origin, odysey, valhalla), even watchdogs is not bad looking so Im curious what they can deliver targeting only curentgen
 
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Ubi games look good indeed, but marketing bullshots look even better, that's the issue.

I finished Forbidden West a couple of nights ago. I have to say, once I got past the spectacular graphics, I got bored pretty fast. Combat didn't click with me, Aloy's movement, while better than the first still is too clunky for my taste, and gameplay is the same choose icon in minimap and follow directions. The story was interesting enough to follow till the end, so I gave up on side content and focused on the main quest.
 
Ubi games look good indeed, but marketing bullshots look even better, that's the issue.

Read an article yesterday that was in colabration with the Studio, they seem to indicate that Avatar trailer was what the game will look like. Would be killer if true but i highly doubt it seeing Ubisofts history.
 
Getting closer to Aki Ross :D


finalfantasy_banner.jpg
 
https://updatecrazy.com/horizon-forbidden-west-update-1-07-patch-notes-1-007-march-8-2022/

Horizon Forbidden West 1.07 Patch Notes – March 9, 2022
FIXES AND IMPROVEMENTS
Main Quests
  • Addressed a bug in main quest ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
  • Addressed a bug in main quest ‘Reach for the Stars’ where the player could exit the play space.
  • Addressed a bug in main quest ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
  • Addressed a bug in main quest “Death’s Door” where the player could summon their mount in an underground location.
  • Addressed a bug in main quest “Death’s Door” where the player cannot interact with a console.
  • Addressed a bug in main quest ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
  • Addressed a bug in main quest ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.
Side Quests
  • Addressed a bug in side quest ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
  • Addressed a bug in side quest ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
  • Addressed a bug in side quest ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
  • Addressed a bug in side quest ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
  • Addressed a bug in side quest ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
  • Addressed a bug in side quest ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.
World Activities
  • Addressed a bug in Gauntlet races where in rare cases the race did not start after completing a practice run.
  • Addressed a bug in Gauntlet races where coming in last place could count as a win.
  • Addressed a bug in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
  • Addressed a bug with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
  • Addressed a bug with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
  • Addressed a bug with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
  • Addressed a bug with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
  • Addressed a bug in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
  • Addressed a bug in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
  • Addressed a bug in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
  • Addressed a bug in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.
UI/UX
  • Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
  • Fixed several outfit icons that used the incorrect assets in the inventory menu.
  • Addressed a bug with the map where unnatural movement would occur when centering the view on the player or a quest objective.
Graphics
  • Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
  • Addressed a bug with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
  • Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
  • Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
  • Improved stability of depth of field during cinematics.
  • Reduced stepping artifacts from SSAO in extreme closeup situations
  • Reduced changes to saturation on motion blur.
  • Improved quality and stability of shadows.
  • Improved quality of grass in specific situations.
Performance and Stability
  • Multiple crash fixes.
  • Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
  • Fixed several instances where loading screens or black screens would trigger unintentionally.
  • Addressed a bug with streaming after the end credits sequence was skipped.
Photo Mode improvements
  • Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
  • The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
  • Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
  • Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
  • Added a FoV match for the default camera.
  • Increased the radius that photographers can use around Aloy from 5 to 10 meters.
  • Various small quality of life improvements.
  • The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
  • Addressed a bug where a moire effect could be visible on characters’ skin during close-up shots.
Other fixes in Horizon Forbidden West version 1.07
  • Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
  • Fixed several animation issues with NPCs in settlements.
  • Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
  • Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
  • Addressed a bug where the game would appear to hang briefly after skipping through the end credits sequence.
  • Addressed a bug where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
  • Addressed a bug where interactable objects would sometimes lose collision, causing the player to fall through the object.
  • Addressed a bug where the player might fall through the world when fast traveling while on a mount.
Download free for HFW patch update 1.07 (1.007.000) on PlayStation 4 and PlayStations 5.
 

I have finished the game and explored most areas, i still have no idea how big this map is compared to other games. How large is it compared to say GTAV, RDR2, WoW etc?
Nice video btw, intresting to look at a fly-over and how long it takes (quite long).

Edit: Now cover the same distance, on foot ;)
 
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