Horizon Forbidden West [PS, PC]

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Best on ps4 too?

Best on Ps5 only. His favorite PS4 game is Bloodborne.


He never said it is Horizon but he could not say it because talk about HFW is going against NDA and he did not test SIFU. This can only be HFW.

Another tease from a reviewer:
https://www.resetera.com/threads/pl...to-a-giant-machine-fight.544040/post-81906829

Finished one of my longest review, can't wait to see all other opinions about HFW soon.
https://www.resetera.com/threads/pl...t-machine-fight.544040/page-225#post-81907339

There is so much they are hiding from telling you guys. It is so weird to hope the 18th coming soon to see you all react to.
 
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nah this score was for horizon 1 that imo was 6/10 ;d in 2 from what I heard they fix all problems and sound epic, but we will see
I'd give the first one a 6 too. I think the novelty of a new Sony franchise being gone will bring the scores back closer to what is deserved. 90 range is typically for Rockstar open world which I do not expect this will come close to but I would love to be wrong.
 
I'd give the first one a 6 too. I think the novelty of a new Sony franchise being gone will bring the scores back closer to what is deserved. 90 range is typically for Rockstar open world which I do not expect this will come close to but I would love to be wrong.

Horizon shits on Rockstar open world gameplay at least fighting the machine, human combat were boring but not worst than GTA 5 not the case in the forbidden west and they even improve the melee. Rockstar games are overrated on my side because of the poor gameplay shooting in GTA 5 is atrocious for example. I did not buy Red Dead 2 when I learned about the atrocious input lag.

EDIT:
Reviewer hinting about the game IGN, Gamespot, Gizmodo and a french youtuber saying maybe it will be what Uncharted 2 was to Uncharted and two leaked reviews one chinese and one brazilian all said the game is great and much better than the first one. They did not take 5 years to release the same game, they improved everything and there was tons of weakness to improve: Combat against human, melee, traversal, side quests quality, present days story and character, facial animation, crafting, skill tree...

I don't expect Forbidden West to reach Rockstar open world production value they are the only one to be able to do it but they work 8 years on a game with probably three times more people than GG.
 
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I'd give the first one a 6 too. I think the novelty of a new Sony franchise being gone will bring the scores back closer to what is deserved. 90 range is typically for Rockstar open world which I do not expect this will come close to but I would love to be wrong.
Zero Dawn was an 8 or 9 for me. As a fan of open world games and the post-apocalyptic genre, it ticked most of the boxes for me. The combat was great, the environments were massive and your journey across the land took you through very different environments and kept things varied.And I was utterly invested in uncovering the mysteries. What happened to Earth, why are there robot dinosaurs at all, why do they hate me, where did Aloy come from, what's going on with the corruption etc.

Countering the highs was the lacklustre human vs human combat and some of the traversal (climbing/jumping) was limited, the UI was overly cluttered and the crafting system was to convoluted. Do you really need so many - what was is, maybe 40? 50? 60? - types of components?

I'm hot/cold on the sequel, some days I listen a podcast where people who've played are gushing about it and at other times I'm back in the robot-dinosaurs-are-the-stupidest-thing-ever zone. HFW is pre-ordered though and I have leave on Friday so I can dive in. I do hope they do more than just make a bigger world with bigger machine monsters, with some mechanics tweaks.
 
Zero Dawn was an 8 or 9 for me. As a fan of open world games and the post-apocalyptic genre, it ticked most of the boxes for me. The combat was great, the environments were massive and your journey across the land took you through very different environments and kept things varied.And I was utterly invested in uncovering the mysteries. What happened to Earth, why are there robot dinosaurs at all, why do they hate me, where did Aloy come from, what's going on with the corruption etc.

Countering the highs was the lacklustre human vs human combat and some of the traversal (climbing/jumping) was limited, the UI was overly cluttered and the crafting system was to convoluted. Do you really need so many - what was is, maybe 40? 50? 60? - types of components?

I'm hot/cold on the sequel, some days I listen a podcast where people who've played are gushing about it and at other times I'm back in the robot-dinosaurs-are-the-stupidest-thing-ever zone. HFW is pre-ordered though and I have leave on Friday so I can dive in. I do hope they do more than just make a bigger world with bigger machine monsters, with some mechanics tweaks.

Same for me I like the game. For the robot dinosaur this is a videogame, the art director of Guerrilla Games told it made no sense and he was the one who pitch it. But they build a likable lore and world around this idea.
 
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Same for me I like the game. For the robot dinosaur this is a videogame, the art director of Guerrilla Games told it made no sense and he was the one who pitch it. But they build a likable lore and world around this idea.
they nailed graphic, fighting and have interesting story/lore but just failed with likable npc/narration and I struggled to finish it (I did but was tired after that), but as you wrote, I hope it will be u2 vs u1 or assasins creed 2 vs 1 jump
 
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