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Deleted member 11852
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Hopefully we'll eventually see games for this console generation taking up 200-300 GB of space with really detailed and varied assets.
I hope we don't. There are alternatives to having massive unique detailed textures, UE5 shows us as glimpse of the future when you work with the concept of building environments and models with a varied array of smaller elements and put them together in ways that make larger objects visually distinctive as well as being very detailed. I think we'll see this approach used more in the future.