Horizon Forbidden West [PS, PC]

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Horizon shits on Rockstar open world gameplay at least fighting the machine, human combat were boring but not worst than GTA 5 not the case in the forbidden west and they even improve the melee. Rockstar games are overrated on my side because of the poor gameplay shooting in GTA 5 is atrocious for example. I did not buy Red Dead 2 when I learned about the atrocious input lag.


Are you playing rockstar games with a controller or on consoles ? Because all of them are unquantifiably better with m/kb. Ever since GTA 3 which used an automated camera that you couldnt controll on ps2 and lock on aiming, where you were just locking to enemies and autoshooting them. On PC the game played like any game today, free mouse camera and free aim with the mouse. It's the same for rockstar until today. There was a thread years ago on neogaf about the many issues rockstar games have, but none of those issues apply when playing with m/kb

https://www.neogaf.com/threads/gran...with-a-lot-of-shitty-things-gameplay.1038955/
 
Are you playing rockstar games with a controller or on consoles ? Because all of them are unquantifiably better with m/kb. Ever since GTA 3 which used an automated camera that you couldnt controll on ps2 and lock on aiming, where you were just locking to enemies and autoshooting them. On PC the game played like any game today, free mouse camera and free aim with the mouse. It's the same for rockstar until today. There was a thread years ago on neogaf about the many issues rockstar games have, but none of those issues apply when playing with m/kb

https://www.neogaf.com/threads/gran...with-a-lot-of-shitty-things-gameplay.1038955/

I play on consoles but there is other games with much better shooting than GTA 5 on this platform.
 
I play on consoles but there is other games with much better shooting than GTA 5 on this platform.

I know, thats what im saying, on consoles, even though rockstar transitioned completely starting with GTA 3, they somehow have these huge issues. On PC, playing with m/kb, you're eliminating all the issues - movement, camera control, running, aiming. Played with m/kb, GTA 5 is one of the better 3rd person games regarding the action bits
 
I know, thats what im saying, on consoles, even though rockstar transitioned completely starting with GTA 3, they somehow have these huge issues. On PC, playing with m/kb, you're eliminating all the issues - movement, camera control, running, aiming. Played with m/kb, GTA 5 is one of the better 3rd person games regarding the action bits


The game are reviewed on consoles with very high score and imo this is overrated because with a controller the gameplay is bad. At least 100 millions players use controller to play the game. They just need to do good gameplay with controller, other teams are good with this.

EDIT: Teasing of review

 
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Nah.



Many on pc.

GTA 5 sold 160 millions copy, I let 60 millions for PC player and I am maybe generous.

I said Rockstar gameplay is weak you cut the content of what I said. GTA 5 shooting gameplay on consoles is weak. This is the reason the game have auto aiming shooting mode in manual mode this is atrocious.

Rockstar is the best for the open world content and attention to detail but this is normal. This is production value, they have bigger budget than all other open world team in the industry, it means more time and employee to create the open world. And they have good story too, driving is good too and probably using a horse in read dead but shooting...

I bought GTA 5 PS4 and find everything impressive until the moment I needed to shoot.
 
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Making the pc version the most popular fir this game.

No the first two years (2013-2014) GTA5 sold 45 million when there was no PC version. In 2015 and 2016, the majority of the sales (30 million) were on optical discs which would easily indicate the majority were on consoles. Even if you attributed all DD sales in 2015-2016 to PC, consoles sales would be roughly 60 million of the first 75 million in sales. You would need 75% of all sales since to be on PC just to get to parity with console sales.

And that would need to happen with take two’s annual console revenue being 2.5X - 5X more than it’s annual PC revenue over the last 8 years.

That’s not probable.
 
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Because all of them are unquantifiably better with m/kb. Ever since GTA 3 which used an automated camera that you couldnt controll on ps2 and lock on aiming, where you were just locking to enemies and autoshooting them. On PC the game played like any game today, free mouse camera and free aim with the mouse..
I can quantify why I prefer a controller to keyboard and mouse for most third person action games.

In the vast majority of third person action games, when controlling the protagonist on foot - or any sort of vehicle (cars, horses etc) - there is invariably always a several speeds which the character can move, or the vehicle, or the rate at which it can turn. In many games the speed of movement is tied to the ability of enemies to detect you so getting it right is important. For me this feels far more natural on a controller where one stick lets you do this will incredible precision whilst the second stick generally gives you the same degree of precision in controlling the camera.

I've yet to a find a PC game controller scheme which didn't require you to chose between them because your controls are split across keyboard and mouse.
 
I can quantify why I prefer a controller to keyboard and mouse for most third person action games.

In the vast majority of third person action games, when controlling the protagonist on foot - or any sort of vehicle (cars, horses etc) - there is invariably always a several speeds which the character can move, or the vehicle, or the rate at which it can turn. In many games the speed of movement is tied to the ability of enemies to detect you so getting it right is important. For me this feels far more natural on a controller where one stick lets you do this will incredible precision whilst the second stick generally gives you the same degree of precision in controlling the camera.

I've yet to a find a PC game controller scheme which didn't require you to chose between them because your controls are split across keyboard and mouse.

The point in question was specifically about Rockstar games which are infinitely better on m/kb. Their games are downright weird in the console controls. People are complaining about their gameplay since gta 3. As my example in that link, people have issues with everything from aiming to the specific way they handle running in games. All the list of issues that people have with rockstar games on consoles for 20 years dont exist when played with m/kb.

On a more general note, which are the games exactly where the movement is tied to the ability of enemies to detect you ? There are exactly zero games where this is an issue. A lot of modern games dont even have analogue controls, you either walk or run. And no game in existence requires that type of granular adjustment speed between walking or slight jog. If something like this would be required, we would have unplayable games on m/kb, which is not the case. Its the other way around. We have games or entire genres that dont translate to consoles, while there does not exist a single game ever on consoles that cant be played on m/kb.

Usually on PC you can move crawl move, tipically with ctrl. Simple walk or regular movement/sprint. You need nothing else besides these in any game ever. Besides this type of movement, every single thing you will do on a controller is subpar. Using a crane like control method to control the camera is awful. The lack of buttons has profound implications on the gamedesign. And so on.
 
We have one screen on PS4 and it is the same place than during the gameplay demo. Geometry is weaker on Ps4 side and texture are lower resolution.

FKHH_xAVUA4kH7w


Coral look like a soup of polygons on PS4 Pro on the right compared to the PS5 version on the left

compar10.jpg
 
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Not the same locations, action, etc, it's useless... In any case, it's still looking like a ps4 gen game too me.
Yeah, I skimmed through the video and couldn't see any point where the same location were shown in parallel. What.. this mountain path does't look like this forest or beach? How weird. :runaway:

The point in question was specifically about Rockstar games which are infinitely better on m/kb. Their games are downright weird in the console controls. People are complaining about their gameplay since gta 3. As my example in that link, people have issues with everything from aiming to the specific way they handle running in games. All the list of issues that people have with rockstar games on consoles for 20 years dont exist when played with m/kb.
Apologies, I assumed this was a general point but I my comments stand for GTA V. I prefer having nuanced control of my protagonist and having precise simultaneous vehicle/camera controls - particularly the latter given there isa lot of vehicular combat so being able to drive in that direction but look in that direction is really helpful.

Usually on PC you can move crawl move, tipically with ctrl. Simple walk or regular movement/sprint. You need nothing else besides these in any game ever.
And on a controller, you can walk, jog, run, crawl/crouch using one stick. Precisely. Many games have seamless animations for moving between these states rather than just switching when you hit a key, because on a controller to go from walk to run you have to move the stick through the inbetween phases. Potentiometers rock. :yes:
 
Yeah, I skimmed through the video and couldn't see any point where the same location were shown in parallel. What.. this mountain path does't look like this forest or beach? How weird. :runaway:


Apologies, I assumed this was a general point but I my comments stand for GTA V. I prefer having nuanced control of my protagonist and having precise simultaneous vehicle/camera controls - particularly the latter given there isa lot of vehicular combat so being able to drive in that direction but look in that direction is really helpful.


And on a controller, you can walk, jog, run, crawl/crouch using one stick. Precisely. Many games have seamless animations for moving between these states rather than just switching when you hit a key, because on a controller to go from walk to run you have to move the stick through the inbetween phases. Potentiometers rock. :yes:
The movement precision of an analog stick with the camera precision of a mouse is the dream.

I would also love DF to accidentally break embargo.
 
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