yea that sounds about right. I think hero lighting, if that's what it's going to be called has been around for a long time now. Forza Horizon, most racing games, ubisoft titles etc. Few games had actual unified lighting, Drive Club, etc. And that was the subtle but important aspects that people managed to pick out. Real time GI is what brings a scene together, and sometimes that means removing hero lighting as part of it. Demon's souls also employs this technique on PS5 as well.
I do it here too
I guess that's just a choice however. But not always. I often associate it with last gen lighting techniques.
Nothing wrong, it was noticeable when watching the demo, perhaps a tad too strong.