The game is far more than inconsistent... you just have to chek out some Youtube videos to see that is very far from being a technical achievement, especially on console : far too much pop up, poor physics, bad animations, etc.
I've never been impressed by this game.
As for ray tracing, it's like resolution to me : it's a good feature but not the most important one.
For instance, i prefer a game running at 1440p with more refined graphics than a 4K game sacrificing a lot for a higher resolution.
If a developer has to limit himself too much for ray tracing, then that might not been the best use of the available resources.
No lol + the game is running at 60fps, so it's a hard task.
I rather thought about the game developed by Ninja Theory.
So once again, PS5 currently takes the lead in my opinion, but it's rather because the competition hasn't showed yet.
Battlefield 6 will challenge Horizon and Ratchet.
Is it confirmed that BF6 is next-gen only?
Aaargh how do I unsee this?!
Anyway, the environment displayed in the demo wasn't especially to showcase ray tracing. I mean the level didn't have any reflection.
but I heard no singleplayer only multiplayer, it would be hard targeting mp to show jawdropping graphicsBattlefield 6 is developed by two different teams one for old gens consoles and other one for current gen consoles and PC.
For many of us, graphics is not just how many RT effects you tack onto a game with so many other faults. Animation, LOD, materials and much more. I’d trade every RT effect in that game to improve those other areas as it would result in better final image.I dont have to look at youtube videos. I was lucky that i managed to snatch a 3080 right at launch day, back in september 17th and thats what i used to play Cyberpunk start to finish. It doesnt have the same work put into all aspects of the game as it does in the main path and the story heavy sidemissions, but regardless of that. What it is there, its the game with the most RT features out of any game, that all acumulate for the final image which until this point is at the very top of every other game in existence.
What you see on youtube are compilations of various bugs gathered from n sources and their goal is to amuse and be funny. It doesnt mean playing the game normally is gonna be like that.
At this point in time, for a game to claim top spot, i consider ray tracing to be mandatory. You cant just have nice textures and nice models, but all the faults of raterization with them. Thats how i see it anyway
PS5 currently takes the lead in my opinion
Digitalfoundry is worrying about the PS4 version.
For many of us, graphics is not just how many RT effects you tack onto a game with so many other faults. Animation, LOD, materials and much more. I’d trade every RT effect in that game to improve those other areas as it would result in better final image.