I didn't belive crossgen can look that good, for me it was definitly more impressive than ratchet gameplay, curious how ps4 version looks/is possible
My bet is massively cut back on character rendering, and lod, and foliage and...
I didn't belive crossgen can look that good, for me it was definitly more impressive than ratchet gameplay, curious how ps4 version looks/is possible
My bet is massively cut back on character rendering, and lod, and foliage and...
I didn't belive crossgen can look that good, for me it was definitly more impressive than ratchet gameplay, curious how ps4 version looks/is possible
I didn't belive crossgen can look that good, for me it was definitly more impressive than ratchet gameplay, curious how ps4 version looks/is possible
looks amazing only dissapointment no interactivity with folliage (only with tall grass like in first one)
couse never beefore I have seen crossgen console game that looks nextgen, always we had to wait for new games targeting only new consoles, and pc is not best example as usually upgrades are just higher res/more fps and some minor improvements etc (like horizon1 pc doesn't magicaly looks like horizon 2)It still really REALLY puzzles me why people think cross gen would not look incredibly good? We have decades of proof in the PC realm that if a developer wants to target the latest and greatest hardware to exploit, that it's still quite possible to then downscale it in multiple different ways for it to run on older less powerful and less capable hardware.
SB
yeah after second look it does interact just as you said not always, maybe they will improve it in final gameThe foliage does react to her, it's just not greatly exaggerated as you'd see in some titles.
The gameplay, yea, I dunno if you guys play like that, I'm sure it's meant to be. But everything dies by just sitting back and sniping people from range. Robots? No worries, run in a straight line and drop traps. Turn around, tear arrow and good bye armor.
yea, and I feel for designers because I know they want to make combat cool and flowish. Some TLOU2 and HZD combat clips come to mind.I hope they manage enemy AI in a way that makes this approach not usable. At least in this video the enemies followed eloy around. I wonder if the AI can work as a real smart pack and try to surround aloy or use other team feats. Maybe even different types of robot working together, flying scouts? Would be cool -- -- cool, cool.