Perhaps it's just because I'm watching on a tiny phone screen but that looked mind blowingly good to me. Looking forward to seeing it on a big screen in the morning.
I don’t know. In the end it’s a matter of taste. I find all the games you mentioned looking much much worse than this. Even recently realased resident evil game looks bad compared to this. Horizon was one of the best looking ps4 games and I am not surprised how good this looks.
I'm not sure how anyone can claim FS2020 looks "much worse" than anything
And not really sure why the latest RE is being mentioned in the same sentence as some of those games!
Any other big triple a, cross platform game realased recently I can compare it to?
AC Valhalla is probably the best comparison. Open world, action RPG, Highly vegetative environments etc.Any other big triple a, cross platform game realased recently I can compare it to?
So no rt, just proof to my point that we still don’t need (yet) use rt to move graphics to next level (tough it was proven year ago by ue5 demo), I would even say that taking into sccount ps5/xsx rt possibilities rt just keep games on very similar level couse game has to still have same crossgen level of details to use rt and devs has buzz word and are happy that have nextgen mode even tough it change little (black ops, resident, tough in spiderman due to nature of skybuildongs it makes difference)
Yeah but its not triangle rtLumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled.
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/
AC Valhalla is probably the best comparison. Open world, action RPG, Highly vegetative environments etc.
Looks good.
Had kind of a ps2/3 era "Network of corridors" feel rather than a more open open world which i guess is a compromise for the PS4 version but the thing that really surprised me was the 30fps...
I thought for sure it also having a PS4 version would mean 60fps.
I guess trailers, screenshots and gifs on social media are still being prioritized.
I couldn’t spot any lod pop-in weird texture load or any transition artifact. That’s very impressive keeping in mind how much is going on on screen.