So in the discussions, I realized there's something Nintendo really wasn't counting on. I realized it after I checked out some news for some upcomming games that will be released across all platforms. So what didn't Nintendo count on?
The PS2.
Now Gamecube was already a substantial piece of kit, and Wii is supposed to be a substantial upgrade. Even checking out some early stuff like Pangya and Mario Galaxy reveals that Wii is capable of outputting graphics far beyond the typical current-gen experience. I've defended this before; I think Wii is plenty powerful to make things look pretty and shiny and all that jazz...it's just not in the same league as X360/PS3.
The problem is that PS2 isn't dead yet. The people buying PS2s now and in the next year or two aren't the people who are looking to spend $500 on a PS3. Those people bought their PS2s years ago, so don't expect PS2 sales to dry up immediately upon the launch of PS3. This means the same thing for Wii that it meant for Xbox and Gamecube--developers aren't going to utilize what's there. Though being substantially more powerful, like Xbox and Cube before it, Wii still is not a sufficient leap over the PS2 to justify creating all-new graphics engines and content, not when the PS2 is still market leader a year after X360's launch. It would be fine if PS2 was dead. Then there would be no reason to merely port Yet Another Renderware Engine over from the PS2, because there wouldn't be a PS2 to port from.
At this point, no one's expecting a massive leap out of Wii, but we're all expecting an upgrade over Gamecube, which was in practice no graphically different than a PS2. But if the software doesn't match up to what the hardware can do, a lot of gamers may be postively turned off to Wii, even if the new control scheme is that awesome. People expect better graphics. There's a reason DS isn't just a GBA with a touch screen, even if it's not as powerful as PSP.
Nintendo's chance to get out of the hole here is not only that the Wii is a sales success, but also that the Wii controller is compelling enough to developers to bag a good number of exclusives. Look at Xbox. It was basically a sales failure like Gamecube, but unlike the Cube, developers were intrigued enough by what they could do with the machine to develop compelling exclusives, and these exclusives in turn tended to sell pretty well. The hard drive, pixel shaders, and Live paid off in games that took advantage of all 3. So if the Wii controller really is as cool as Nintendo's hyping to be, they'll likely net more exclusives with graphics engines that actually utilize the hardware available. Otherwise, we're looking at "PS2 ports with pointer crap," much like many early DS titles were "GBA ports with touchscreen crap."
And 2 years of predominantly PS2 ports would be enough to kill the Wii, I think. So Nintendo and early adopters had better hope that developers are really, really excited about what they can do with the machine.
The PS2.
Now Gamecube was already a substantial piece of kit, and Wii is supposed to be a substantial upgrade. Even checking out some early stuff like Pangya and Mario Galaxy reveals that Wii is capable of outputting graphics far beyond the typical current-gen experience. I've defended this before; I think Wii is plenty powerful to make things look pretty and shiny and all that jazz...it's just not in the same league as X360/PS3.
The problem is that PS2 isn't dead yet. The people buying PS2s now and in the next year or two aren't the people who are looking to spend $500 on a PS3. Those people bought their PS2s years ago, so don't expect PS2 sales to dry up immediately upon the launch of PS3. This means the same thing for Wii that it meant for Xbox and Gamecube--developers aren't going to utilize what's there. Though being substantially more powerful, like Xbox and Cube before it, Wii still is not a sufficient leap over the PS2 to justify creating all-new graphics engines and content, not when the PS2 is still market leader a year after X360's launch. It would be fine if PS2 was dead. Then there would be no reason to merely port Yet Another Renderware Engine over from the PS2, because there wouldn't be a PS2 to port from.
At this point, no one's expecting a massive leap out of Wii, but we're all expecting an upgrade over Gamecube, which was in practice no graphically different than a PS2. But if the software doesn't match up to what the hardware can do, a lot of gamers may be postively turned off to Wii, even if the new control scheme is that awesome. People expect better graphics. There's a reason DS isn't just a GBA with a touch screen, even if it's not as powerful as PSP.
Nintendo's chance to get out of the hole here is not only that the Wii is a sales success, but also that the Wii controller is compelling enough to developers to bag a good number of exclusives. Look at Xbox. It was basically a sales failure like Gamecube, but unlike the Cube, developers were intrigued enough by what they could do with the machine to develop compelling exclusives, and these exclusives in turn tended to sell pretty well. The hard drive, pixel shaders, and Live paid off in games that took advantage of all 3. So if the Wii controller really is as cool as Nintendo's hyping to be, they'll likely net more exclusives with graphics engines that actually utilize the hardware available. Otherwise, we're looking at "PS2 ports with pointer crap," much like many early DS titles were "GBA ports with touchscreen crap."
And 2 years of predominantly PS2 ports would be enough to kill the Wii, I think. So Nintendo and early adopters had better hope that developers are really, really excited about what they can do with the machine.
Last edited by a moderator: