T2k said:/me starts whistling: Troll, bungler, troll, bungler....
You're a very unfun person. I bet you win all your arguments in real life as everyone must give up in frustration.
T2k said:/me starts whistling: Troll, bungler, troll, bungler....
Cute, isn't he?
Hilarious. He REALLY believed I mispelled it, didn't he?
Well I can't speak for everyone, but I'm having a fabulous time! I haven't had this much fun in a forum since my days over on SomethingAwful.com -- or maybe ClubSi OffTopicanaqer said:*hands out happy flowers*
Albuquerque said:Well I can't speak for everyone, but I'm having a fabulous time! I haven't had this much fun in a forum since my days over on SomethingAwful.com -- or maybe ClubSi OffTopicanaqer said:*hands out happy flowers*
Well, nobody's quite as good of a troll as you are.T2k said:He just have made my point again - go away, bungler troll.
Oh I'm sorry, what was that? I thought you said you were ignoring me? Can't let it go when you're wrong, can ya? Maybe your ego simply doesn't allow it?T2k said:<senseless babble removed>
RussSchultz said:Well, nobody's quite as good of a troll as you are.T2k said:He just have made my point again - go away, bungler troll.
So I'd wear that "bungler troll" badge with honor.
MasterBaiter said:This thread has devolved into a bunch of howler monkeys with too much time on their hands.
Acert93 said:MasterBaiter said:This thread has devolved into a bunch of howler monkeys with too much time on their hands.
This thread proves that there are plenty of warm fuzzy left to share when there is a debate discussing MAC/Windows platforms. A new product line from Apple would not be official without it!
Now then I don't know if the halo is playable on 256MB ram and a radeon 9200(se?). It's a console port, so it shouldn't require too much ram,
Shocked
Suuure, they just ported from Xbox to Mac, which is OpenGL only, right?
PS: Incredible amount of cache? WHat's wrong with you? Xeons come with even 2MB of cache... FYI: large cache is always a definite sign of something suxc with memory controller, namely slow access, high latency - just like in case of the goodol' G4 with its archaic slow subsystem.
Since most of the operating system doesn't really need to be active while running a game, can't it be stored in virtual memory and free up most of the real memory for Halo? Halo's code shouldn't take up much more than 64MB of ram, which leaves the rest for whatever else the OS needs to run the game. Halo PC only requires 128MB of ram and halo had segemented levels so it shouldn't be a ram hog.
I suggest you to read more on this subject to avoid posting more and more silly atuff like this: "Since most of the operating system doesn't really need to be active while running a game," Wink
Killer-Kris said:T2k, I don't know why you come here? The vast majority of your posts are nothing but garbage. You attack people for not knowing their facts, but make some incredibly stupid comments of your own.
Now then I don't know if the halo is playable on 256MB ram and a radeon 9200(se?). It's a console port, so it shouldn't require too much ram,
Shocked
Suuure, they just ported from Xbox to Mac, which is OpenGL only, right?
PS: Incredible amount of cache? WHat's wrong with you? Xeons come with even 2MB of cache... FYI: large cache is always a definite sign of something suxc with memory controller, namely slow access, high latency - just like in case of the goodol' G4 with its archaic slow subsystem.
Then you spout drivel like this, ever stop to think that Intel just has excess fab capacity and wants to make the best use of it? Or in the case of Itanium where they did away with a huge amount of the transistors involved in decoding/scheduling freeing up space, and then used it for cache to help make up for being an in order design.
Large caches are not necessarily an indication of a poor design. If you can make 30% (as a simple example) of the die either cache or a memory controller and get the same performance, give me the cache any day. It's alot easier to design, and make redundant.
Since most of the operating system doesn't really need to be active while running a game, can't it be stored in virtual memory and free up most of the real memory for Halo? Halo's code shouldn't take up much more than 64MB of ram, which leaves the rest for whatever else the OS needs to run the game. Halo PC only requires 128MB of ram and halo had segemented levels so it shouldn't be a ram hog.
I suggest you to read more on this subject to avoid posting more and more silly atuff like this: "Since most of the operating system doesn't really need to be active while running a game," Wink
Anyways, while all of this definitely seemed like a personal attack, I hope you can maybe see it for what it is; a light shined on how you're a massive hypocrite by attacking people for being stupid when you turn around and make equally moronic statements.
Edit: Replaced the layman's term for demand paging with the "correct" term.