Before I start, if Sonic, jvd, or an admin think that the subject of emulation is not suitable for the forum, then feel free to delete this thread.
It seems that the creator of one of video plugin for N64 emulation, added, in the last version of his plugin, the possibility to override the original textures with higher resolution ones.
Since the creation of the new textures is not hassle-free, the creator of the plugin decided to concentrate on a few games, Zelda OoT and Mario 64.
Here's the thread of the project with WIP pictures, etc...
The point of this thread is to show this project if you never herd about it before, yeah.
But it also, and the main reason for me, to remind how friging tiny N64 textures are! Here's some Zelda Oot textures:
After all thoses years I'm still amazed by how in the world this 4k texture cache limit found its way in the final N64 hardware...
And before someone asks if 32x64 wasn't a common size for texture on other machine too, here's some PSone textures (FFIX):
It seems that the creator of one of video plugin for N64 emulation, added, in the last version of his plugin, the possibility to override the original textures with higher resolution ones.
Since the creation of the new textures is not hassle-free, the creator of the plugin decided to concentrate on a few games, Zelda OoT and Mario 64.
Here's the thread of the project with WIP pictures, etc...
The point of this thread is to show this project if you never herd about it before, yeah.
But it also, and the main reason for me, to remind how friging tiny N64 textures are! Here's some Zelda Oot textures:
After all thoses years I'm still amazed by how in the world this 4k texture cache limit found its way in the final N64 hardware...
And before someone asks if 32x64 wasn't a common size for texture on other machine too, here's some PSone textures (FFIX):