phoenix_chipset
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@vipa899 post 89 in the thread.
If you want to discuss anything you'll have to actually read then counter said posts with evidence.
Gamecube's meaningful deficiencies compared to Xbox were a smaller main memory pool and lower clocks, Wii is a better machine than Xbox.
I remember asking on Dimension3D about 20 years ago if N64 was as powerful as a Voodoo1 PC and they were not very positive about that lol. Maybe Azbat will say hi.
apart from some nice background images my eyes are hurting from the blurry visualsI was watching some N64 game reviews and this game caught my eye:
Those backdrop textures are something else. I thought it was footage of a PC version at first.
Like I posted above N64 was ahead of PC in 95 and almost all of 96. Look up what was available for yourself. Voodoo 1 wasn't out until October.
Ps2 was trounced in everything but geometric manipulation and alphas. Which, it beats xbox in these regards as well. With polygon counts, lighting, textures and effects gamecube was next level.
There's a reason gamecube and xbox were seperated from ps2 in digital foundry's latest h20 videos, go watch them if you haven't.
He's saying that was when the chip was designed.N64 released for the first time in Japan in summer of 96, why are you saying 95?
That's what I can't connect with. What hurts my eyes are artifacts and glitches. Blurryness is disappointing, but it doesn't hurt. PS1 was, for me, a much bigger eye sore.apart from some nice background images my eyes are hurting from the blurry visuals
He's saying that was when the chip was designed.
Gamecube's meaningful deficiencies compared to Xbox were a smaller main memory pool and lower clocks, Wii is a better machine than Xbox.
Ignoring the last part for good reason, I'm pretty sure you've been told the first part is untrue before. If so, you've chosen to forget it.
But I don't know why you're pushing the false GC narrative in an N64 thread, other than that you brought GC in to try and discredit ERP's hands on experience with the N64.
There's another false narrative being pushed here too. And that's that Nintendo's only option for a 1996 console is to use a 1994 design and that we should compare N64 with PC parts from the time of launch.
That is to make the grave mistake of comparing the PC market of today with the PC market of 1994/5/6. Now, you can build a new part to run all DX and OGL games and optimise drivers on the fly, then the fastest part was a graphics card that used fucking *GLide*, that you had to wait for games to incorporate as an option, and you had to have enough games that used it before you could launch your card to a minuscule market. And none of your games were designed for it from the ground up.
Nintendo bought an existing design, had their own chip made from the design - ready early 95 - and then sat on it till they were ready for launch. Because they're Nintendo. Because that's what they do. Had somone wanted a Voodoo based design, and been prepared to work towards to a launch closer to final production candidate of the chip (like every single console vendor other than Nintendo does and has done since the mid 90s) they may well have been able to have a Voodoo based console earlier than the Voodoo 1 PC launch or at least around that time.
Though it would have been more expensive than N64. Because it's a lot better. And that's the point.
In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature,[11] and for third-party developers to produce games.[8][46] Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned.[11] In 1996, the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan.[47][48]
The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this latest delay, and in particular the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 1996, potentially angering retailers in the same way Sega had done with its surprise early launch of the Saturn in North America and Europe.[49]
Though it would have been more expensive than N64. Because it's a lot better. And that's the point.
So however we see it, N64 should be compared with whats available at time of launch not earlier.
Not a console, but it's fair to compare a tech based on when it was created versus released. Hypothetically, let's say the PS2 was developed in 1985 but the EE and GS cost $10,000 each, so Sony waited until 2000 to release. For the time it was created (1985), it was generations ahead of the competition, would be a true enough statement. But not a terribly useful one.Exaclly, ive never encountered someone comparing unlreased platforms against another, and ive read many forums since its in my intrest.
Yes that was the point. Experimental and test hardware behind doors that are significantly more powerful than available consumer products are a given any time. When you view the N64 as a product planned to be released for normal consumption at a logical price and cost, it doesnt make a significantly more interesting case. A PS2 developed in 1985 would have made a pretty interesting discussion under a completely different subject unless that hardware found some use in the industry in the 80s and had a significant impact. Similarly the Model 2 was released in 1994 (or was it 1993) and it blew the PS, the N64 and Sega's own console out of the water. Such hardware was impossible for home consumption. Funnilly it was $10,000 and its an interesting example because it was a real product that had an impact in the industry yet pointless to compare with a console. Even Sega couldnt make a console that reached its little finger years later. It makes zero sense to compare the impact of unreleased hardware or special cases with the impact of released hardware planned for home consumption. With that logic the N64 was underperforming because Model 2 was released earlier, the model 3 was released the same year and somewhere in some military lap they had an experimental mini super computer planned to run 3D warfare simulations with tenths of millions of polygons. Also in some lap there was an unreleased M2.Not a console, but it's fair to compare a tech based on when it was created versus released. Hypothetically, let's say the PS2 was developed in 1985 but the EE and GS cost $10,000 each, so Sony waited until 2000 to release. For the time it was created (1985), it was generations of the competition, would be a true enough statement. But not a terribly useful one.
Not because it was Nintendo being Nintendo, but the N64 faced a lot of problems leading up to release. From Wikipedia with sources credited there.
Hardware issues, SDK issues, and production issues. The chip and software development environment were just not ready for release until 1996.
Regards,
SB
I wouldnt have found it strange if they waited till 1996 when cost of production would have been low enough to launch at a decent price.
The finalization of hardware is around a year earlier if not more from launch anyways for every console
Having the hardware specs ready in 1995 say nothing in itself. Every console maker wants to release as soon as possible. The hardware will be released when the market and other factors allow it to happen. So however we see it, N64 should be compared with whats available at time of launch not earlier. The PS1 was also a beast when final specs were announced around a year earlier.