digitalwanderer said:You forgot "dark and evil". It should be "Perez exists at the dark and evil heart of the nVidia PR machine".
Heh-Heh... I prefer to simply think of him as "smoking something hallucinogenic"...
digitalwanderer said:You forgot "dark and evil". It should be "Perez exists at the dark and evil heart of the nVidia PR machine".
No, no...that's me. (I haven't had any cigarettes or cigars though! )WaltC said:digitalwanderer said:You forgot "dark and evil". It should be "Perez exists at the dark and evil heart of the nVidia PR machine".
Heh-Heh... I prefer to simply think of him as "smoking something hallucinogenic"...
These techniques are applied with a fingerprinting mechanism which evaluates shaders and, in some cases substitutes hand tuned shaders, but increasingly generates optimal code in real-time.
Sxotty said:You see what I mean, if nvidia wants to replace them in other games and the dev is ok, then nvidia will just give them to them and then they will be included.
If theyWhich basically means, when we can't get the desired results automatically (generically) then we substitute hand tuned shaders (cheat)
Joe DeFuria said:Correct. And it is perfectly legitimate for FM to refuse hand tuned shaders. (I'm not sure if you disagree with that or not. )
zeckensack said:Those forums are currently undergoing a minor database implosion, it seemsnelg said:I have been re-hashing the issue with Kyle and someone from AVAULT.COM in this thread, if anyone wants to join the fun ..........................
http://www.hardforum.com/showthread.php?s=&threadid=688550&perpage=15&pagenumber=1
Sxotty said:Walt
What I was saying is this, Nvidia is working with devs to optimize so devs will not try to intentionally break things.
Which basically means, when we can't get the desired results automatically (generically) then we substitute hand tuned shaders (cheat)
volt said:I'm VERY curious if NVIDIAs attitude will remain as is when NV40 is introduced. I'd like to point out that making not-so-legal workarounds to boost performance costs lots of money, not to mention all the marketing that goes along with it.
Sxotty said:Walt
What I was saying is this, Nvidia is working with devs to optimize so devs will not try to intentionally break things.
volt said:I'm VERY curious if NVIDIAs attitude will remain as is when NV40 is introduced. I'd like to point out that making not-so-legal workarounds to boost performance costs lots of money, not to mention all the marketing that goes along with it.
Is it in NVIDIAs future plans for the NV4x to actually keep substituting shaders for their own? What about Non TWIMTBP games? Shaders were developed to ease developers job and create effects they planned on including without IHVs support. I hate to imagine what is going to happen If NVIDIAs "tomorrow" GPU is going to be as weak as the NV30 / NV35 and the drivers will keep illegally optimizing games and benchmarks.
Or maybe NVIDIA spent all that money just for the NV3x series, who knows. IIRC, they were the ones saying 0.13u process and Low-K were bad
http://www.hardforum.com/showthread.php?s=&threadid=688550&perpage=15&pagenumber=10 said:quote:
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Originally posted by John Reynolds
Nice pot shot, Kyle. But it usually doesn't take you too long before the insults start flying.
That aside, what if someone coded a nice little synthetic test that stresses stencil performance for modern graphics boards. Wouldn't you think that might be a nice way to evaluate how a 9800 XT might do in Doom 3 compared to a 5950 Ultra? Or is there a published game available now that makes heavy use of stencils (if there is, I'm not aware of it)? Don't you think readers who want the best board for Doom 3 are interested in such tests? I certainly would be!
It's all about giving your readers good information so they can make informed, intelligent purchasing decisions, not putting silly little blinders on and going all anti-synthetics. Sure we buy these boards to play games, but why we buy the particular boards we do is based on expectations of performance (and features) derived largely from reviews, online or print. The more information such reviews give the consumer the better he/she's future purchase will satisfy their expectations.
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Oh that was not a pot shot, that is an honest request that leaves you will nothing to say Mr Senior Editor and if you read carefully there was not an insult in there. I guess you see me calling the facts of what you have done into question as an insult? That is funny.
"Kyle is such a meanie! He asked me what I had done with my Senior Editor status at Beyond3D in terms of addressing the situation this year!!! What a bastard."
If it is all about giving readers good information, maybe you ought to start doing that as I have seen nothing from you.
I will stand behind every word we publish and will proudly do so. The work we do is damn good and I am proud of everyone associated with it. Little whiners and fingerpointers like you will not ever make a difference till you figure out that the "real world' does not give a damn about much anything posted on a message board.
Now will you go back to your editor desk and whine there? (Was that too rough and insulting for you? Did I make you cry?)
Can you say egomaniac.
Joe DeFuria said:Correct. And it is perfectly legitimate for FM to refuse hand tuned shaders. (I'm not sure if you disagree with that or not. )
nelg said:Are they also working with devs to make sure that it hampers performance on ATI hardware, as rumors have implied?
Sxotty said:nelg said:Are they also working with devs to make sure that it hampers performance on ATI hardware, as rumors have implied?
Well I think you know the answer look at Valve, Nvidia is sure working with them, but how did ATI's cards compare?
Whether the rumors have any validity I doubt any major game dev would do it.
nelg said:Maybe this will help you understand Kyle AnteP.......
http://www.hardforum.com/showthread.php?s=&threadid=688550&perpage=15&pagenumber=10 said:quote:
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Originally posted by John Reynolds
Nice pot shot, Kyle. But it usually doesn't take you too long before the insults start flying.
That aside, what if someone coded a nice little synthetic test that stresses stencil performance for modern graphics boards. Wouldn't you think that might be a nice way to evaluate how a 9800 XT might do in Doom 3 compared to a 5950 Ultra? Or is there a published game available now that makes heavy use of stencils (if there is, I'm not aware of it)? Don't you think readers who want the best board for Doom 3 are interested in such tests? I certainly would be!
It's all about giving your readers good information so they can make informed, intelligent purchasing decisions, not putting silly little blinders on and going all anti-synthetics. Sure we buy these boards to play games, but why we buy the particular boards we do is based on expectations of performance (and features) derived largely from reviews, online or print. The more information such reviews give the consumer the better he/she's future purchase will satisfy their expectations.
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Oh that was not a pot shot, that is an honest request that leaves you will nothing to say Mr Senior Editor and if you read carefully there was not an insult in there. I guess you see me calling the facts of what you have done into question as an insult? That is funny.
"Kyle is such a meanie! He asked me what I had done with my Senior Editor status at Beyond3D in terms of addressing the situation this year!!! What a bastard."
If it is all about giving readers good information, maybe you ought to start doing that as I have seen nothing from you.
I will stand behind every word we publish and will proudly do so. The work we do is damn good and I am proud of everyone associated with it. Little whiners and fingerpointers like you will not ever make a difference till you figure out that the "real world' does not give a damn about much anything posted on a message board.
Now will you go back to your editor desk and whine there? (Was that too rough and insulting for you? Did I make you cry?)
Can you say egomaniac.
and, perhaps most importantly, a waning interest in PC hardware