I also wonder how many PS3 users would have preferred Heavenly Sword to render at 640p with a more stable framerate. This is no flamebait or an attack against the devs, I highly respect their work and consider the game's graphics to be one of the best of this generation so far. But I've heard a lot of people moan about the game, and especially because of the 4xAA, it would be a far better candidate for scaling. Although I think the PS3 hardware scaler couldn't help there... right?
Scaling and dropping AA is only a benefit if your GPU bound...
Turning off AA (and/or moderate scaling) didn't improve frame rate in most areas so was pointless (there were only a few empty vistas that really got any noticeable benefit from no AA).
Its not like we didn't try the easy things