With some luck I was able to purchase one of the still very rare HD 5870 boards.
Replacing my GTX280 with this new board and installing drivers only took a couple of minutes.
Before I already had downloaded the latest August directx sdk and installed the directx11 beta on my Vista 64 machine, so I was eager to have a look at all the directx11 sdk samples. To my happy surprise all of them worked. The tessellation samples are really impressive. The tessellation pattern in wire frame is quite fascinating to look at when the tessellation changes.
My own non dx11 tessellation algorithm fares quite well too going to 750 million triangles per second up from 420 MTris/s on my old GTX280. So triangle rate is really good with this card. Even my recent quake software renderer sees a boots to 800 Mpix/s, up from 750Mpix/s.
The AMD Froblins demo is quite interesting to be seen too, some impressive use of tessellation and displacement mapping, even if it is only dx10.
I wonder if they have any new demos upcoming.
Replacing my GTX280 with this new board and installing drivers only took a couple of minutes.
Before I already had downloaded the latest August directx sdk and installed the directx11 beta on my Vista 64 machine, so I was eager to have a look at all the directx11 sdk samples. To my happy surprise all of them worked. The tessellation samples are really impressive. The tessellation pattern in wire frame is quite fascinating to look at when the tessellation changes.
My own non dx11 tessellation algorithm fares quite well too going to 750 million triangles per second up from 420 MTris/s on my old GTX280. So triangle rate is really good with this card. Even my recent quake software renderer sees a boots to 800 Mpix/s, up from 750Mpix/s.
The AMD Froblins demo is quite interesting to be seen too, some impressive use of tessellation and displacement mapping, even if it is only dx10.
I wonder if they have any new demos upcoming.