Have you guys seen the ps2 version of Splinter cell(3)?

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jarrod said:
(which will probably use more hardware specific framebuffer effects in place of normal mapping and other techniques GC is fully capable of).
Actually, dot3 BM is not GC forté, and the Xbox/PC version does use pixel shaders, which could not be "ported" to the GC (Effects should be recoded from scratch), there's also the difference in amount of RAM between the Xbox and the GC, all in all, that means UbiSoft would have to do an almost 100% GC version.

This scenario is possible, but I doubt they'd do it this way when a cross developed PS2/GC version + one or two "bonus" would do the trick just as well (Salewise).
 
z said:
right on!

and to elaborate on this point:
Evil_Cloud said:
GameCube has much lower polygon performance numbers than the "66" and "125" numbers you stated, but that's only because Nintendo gave somewhat more realistic and attainable numbers.

that is because Ninty gave the actual in game poly count as aposed to the raw count- which I think was a marketing mistake. since everybody gave raw numbers, Ninty should have done as well. they made themselves seem far lower than the rest at first site. while I say the Cube has some very impressive graphical power. sometimes, better than the box.
It's only a mistake to fools who live by these marketing numbers instead of by what they actually see on the screen. By the way, Factor 5 more than doubled the "actual in game poly count" numbers that Nintendo quoted with Rogue Leader, and almost doubled them again in Rebel Strike. And that's with lots of effects, lots of lights, lots of particles, lots of textures, and an actual interactive game engine.
 
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