Has this ever been done before?

K.I.L.E.R

Retarded moron
Veteran
I've just created a quadtree that doesn't use boolean values to do any intersection checking or whether a values falls within a boundary. It's all done with 3 pieces of data. Vector = (x,y) of an object to add. Centre point of the boundary. I'm using a Heaviside function mapping to generate an array index that's dependent on the mouse vector and constant vector's dot product. Does this make me a genius?
 
You can quickly sort objects in it and detect collisions if there are any. It's main selling point is that it's the world's fastest algorithm.
 
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