If you've read any of my work on CPU architecture, you know that I'm a big fan of drawing conclusions about "overall approach and design philosophy" based on a close look at a processor's architecture. So what I'll do here is run that process in reverse, and draw some conclusions about the Revolution's hardware from the more general guidance that Nintendo has given.
drpepper said:He makes an interesting point that the Revolution's chip may be more efficient in terms of AI and physics. A trait that Sony is hyping up with the CELL. Does anyone have any comments on this? Is it more capable in terms of physics and AI calcultions than CELL and Xenos?
pc999 said:Both XB360 and PS3 are said to spend quite some CPU time compressing and decompressing data, will the lower rez of Rev make impact on this , if does it is possible to know to what extent (in the case of the same game/engine but with the modifications need to good image/performance)
Titanio said:One of the things Nintendo's aiming for with Revolution is "fast startup", and I assume that means loading times of games too.
Powderkeg said:Startup of games is determined by 2 factors. The speed of the optical drive, and the amount of RAM that has to be loaded. We know that the Revolution uses a DVD drive, so in order to load games significantly faster than the other guys they will have to load less data prior to game startup, which would suggest less RAM.
Titanio said:Lower resolution => lower resolution assets => less compression?
One of the things Nintendo's aiming for with Revolution is "fast startup", and I assume that means loading times of games too.
Urian said:They can use the same idea of Xbox HDD but with the Flash ROM.
Powderkeg said:Startup of games is determined by 2 factors. The speed of the optical drive, and the amount of RAM that has to be loaded. We know that the Revolution uses a DVD drive, so in order to load games significantly faster than the other guys they will have to load less data prior to game startup, which would suggest less RAM.