for ppl who don't know, halo was envisioned to be a rts by bungie when they first started working on the project .
The basic premise has to make sense! And this one simply put doesn't.
The first attempt at a next gen RTS (LotR:BMEII) really sucked IMO. I saw the video of one of the devs demonstrating how to attack someone, and it took bloody hell forever - it's the mindset that a selection box is somehow a requirement.
I'll take it you don't own a Nintendo system?
So the assumptions of:
1. ensambled being forced (arm twisted) to make a Halo game
2. Being forced to make a 360 game
3. would prefer to be on the PC
...are nothing more then pure conjecture.
My conjecture: Ensemble has an oppurtunity on a MUCH larger platform, more stable hardware target, and get access to one of the 3 biggest gaming IPs, period... cha-ching! Even better Ensenble was one of the first to dabble in SM3.0, RTS barriers have been coming down with HD displays and more intuitive controls (BFME2 worked very well IMO)... and best yet, a great Genre, which has been nearly completely neglected on consoles, will get HUGE exposure. A lot of gamers want unique experiences, and an RTS is what many would love to get their hands on if it was good. Tossing in a major IP is just a way to generate significant IMMEDIATE interest, plus rich backstory... and of course MS wins if the game is good.
This is a no brainer. Kind of like Warcraft as an MMO. I bet Ensemble is really happy with the oppurtunity to use MS's flagship franchise to bring RTS is a platform where they could see 10x sales. Not to mention... since it is Halo... I BET they are getting a HUGE dev budget they would not on the PC.
I'll take it you don't own a Nintendo system?
The CGI in this trailer is absolutely spectacular...
Not sure what a Halo RTS would "look like" though... WoW? Turn based? What?
My main worry about Halo Wars is that it'll turn out to be Age of Empires with Halo units.
It could be fun if it was something like Battalion Wars with rock/paper/scissors gameplay and the ability for units to switch weapons to best fit their "role". Could get really deep, fucking hectic too.I'm sure Ensemble would never do something this unconventional, but I would be interested in an FPS/RTS combo. The viewpoint and player character is that of an RTS, but the inter action is that of an FPS. So if you want to attack enemies, target them and pull the right trigger. Your units will respond accordingly. If you want to attack from behind, rotate the camera 180 degrees and pull the right trigger. The AI in such a game would be very difficult to get right, but it sounds like a fun idea to me.
My main worry about Halo Wars is that it'll turn out to be Age of Empires with Halo units. I think Ensemble has the opportunity to really change things up with this game, but I'm sure convention will win out.