Halo: Reach

The reason I asked was that I have ODST, but I'm not really that interested in playing the Beta, so I could have given the code to you, but apparently there's no way to do that.

Ahhh, gotcha. It's ok. I don't like the idea of cheating MS out of codes or even paying somebody for them. So, I'll just wait till Monday with all us normal folk. LOL

Tommy McClain
 
if it wasn't for that stupid ghosting/blur effect, the game would look simply stunning.

particles, lighting, texture and modeling are so beautiful.
my pic:

2lvd6ht.jpg


i'm the guy in armor lock.
i definitely love armor lock :LOL:

ps. the other guy was trying to hammer me! he died later eheh XD
 
All in all, I think that Bungie has delivered on the promise of improving the aliasing/resolution related problems in Halo3/ODST. I also think that the final res is a good compromise, although the temporal AA stuff could and should be improved. Can't wait for E3 to learn more about the actual game... ;)
 
Some people are saying it looks like an improved Halo 3 (not a H1 to H2 style jump) and others are still complainng about the aliasing (but that might just be down to badly calibrated sets).

Nearly everyone though, is complaining about the motion blur. What's up with that, is it just too much MB being used (ie. even more than KZ2) or is the MB implementation not very good which makes everything look like a severe case of LCD ghosting?

And everyone thinks the reticules are too light and hard to see as well.

Also Digital Foundry did a piece on the the beta:
http://www.eurogamer.net/articles/digitalfoundry-vs-halo-reach-beta-article

EDIT: It turns out the ghosting is due to crap temporal AA frame blending


Not a fan of the ghosting. But really, the game looks quite a bit better than Halo3. Never played ODST, so I can't make that comparison. I found Halo3 to be kind of an ugly game. It had some good elements, but overall I didn't think it looked that great. Reach looks much nicer. There's enough video and screens around now that it should be very apparent.
 
The game looks ok. Thumbs up for improved texturing. I could do without the temporal AA (how about AAA instead!) but the motion blur, while playing, is typically pretty nice. Aliasing is still an issue though. Not a huge leap over Halo 3, but a solid evolution in terms of graphics. I didn't think Halo 3 MP in general looked bad (less the aliasing and texture filtering) but the new lights, much better particles, AO, with the improved filtering and MB (when it looks good) really gives the game a nice feel, more "realistic" or "temporally relevant." The addition of ringing ears and whatnot really feels more like a war game.

Too many thoughts on the gameplay right now. AR sucks. Really sucks. Worthless even. DMR really needs to do more damage (down from 5 to 4). Nades feel fine (heard a lot of complaints about them). Armor abilities are really well done and all seem to have a good use when used correctly while not overly destroying the games trifecta. I haven't figured out assassinations yet (maybe because I never sneak up from behind?) but Melee so far has seemed off.

Swat is really fun, and Covy Team Slayer is a blast. Evasion is a great armor ability and with the Elites speed it is just a blast. THESE are the Elites I remember. I pity any Spartan taking an Elite on when on equal footing.
 
The game looks ok. Thumbs up for improved texturing. I could do without the temporal AA (how about AAA instead!) but the motion blur, while playing, is typically pretty nice. Aliasing is still an issue though. Not a huge leap over Halo 3, but a solid evolution in terms of graphics. I didn't think Halo 3 MP in general looked bad (less the aliasing and texture filtering) but the new lights, much better particles, AO, with the improved filtering and MB (when it looks good) really gives the game a nice feel, more "realistic" or "temporally relevant." The addition of ringing ears and whatnot really feels more like a war game.

Too many thoughts on the gameplay right now. AR sucks. Really sucks. Worthless even. DMR really needs to do more damage (down from 5 to 4). Nades feel fine (heard a lot of complaints about them). Armor abilities are really well done and all seem to have a good use when used correctly while not overly destroying the games trifecta. I haven't figured out assassinations yet (maybe because I never sneak up from behind?) but Melee so far has seemed off.

Swat is really fun, and Covy Team Slayer is a blast. Evasion is a great armor ability and with the Elites speed it is just a blast. THESE are the Elites I remember. I pity any Spartan taking an Elite on when on equal footing.

I really dislike these comments that the AR is now "worthless", much of the talk on GAF has said the same and in all the vids i've watched no-one is using the AR, its basically pistol, DMR, NR or a power weapon.

This is a clear step backwards from Halo 3, where the AR was arguably the best improvement to MP from H2. It was a spawning weapon that was actually good and could hold its own against most other weapons at close-medium range, unlike the pathetic SMG of Halo 2 or the bullet hose AR of H1.

How many shots does the AR take to down their shields now? (so you can do the H3 stlye shoot+melee combo)

I'm hoping that this nerfing of the AR is due to the new shield mechanic where you have to be sure your opponents shields are down before going in for the melee.
Because it would be an incredibly stupid design decision on Bungie's part to make the AR worthless in MP, it's the iconic gun of the series and was perfect in Halo 3, easy to use, versatile but not overpowered.
 
Too many thoughts on the gameplay right now. AR sucks. Really sucks. Worthless even. DMR really needs to do more damage (down from 5 to 4). Nades feel fine (heard a lot of complaints about them). Armor abilities are really well done and all seem to have a good use when used correctly while not overly destroying the games trifecta. I haven't figured out assassinations yet (maybe because I never sneak up from behind?) but Melee so far has seemed off.

Swat is really fun, and Covy Team Slayer is a blast. Evasion is a great armor ability and with the Elites speed it is just a blast. THESE are the Elites I remember. I pity any Spartan taking an Elite on when on equal footing.

My senitments exactly.

Changes the game needs:
1. AR needs to be powerful.
2. DMR/Needler Rifle = 4 shot kill OR a lot less recoil/crosshair expansion.
3. Better indication of when you're hitting someone.
4. Better notifcation of you killing someone.
5. The crosshair needs an overhaul.
6. Face to face melee should result in both players being knocked away. Not a fight for whoever can spam the melee button faster for the second hit.
7. Better way points and guidance markers in CTF games and other similar objective games.

The 3, 4, 5 can easily be fixed by what CoD/BF games do currently. I have a feeling that Bungie pride won't allow for such so I really hope they make changes to 3,4,5 in their own special way. Just as long as it works.

If the above issues are addressed by launch, I'll shift over to Reach as my primary MP game this fall. However, I consider 1-6 on the list as critical issues that seriously hamper my fun with the beta. I still enjoy it but nowhere to the point I'd make it my primary goto game.
 
IHow many shots does the AR take to down their shields now?

Too many to count. You can often empty a whole clip into someone with no kill. These are the only scenarios where you might be able to get a kill with an AR.

1. Shields down already and you have the element of surprise on your side.
2. Kill stealing

That's it.
 
Too many to count. You can often empty a whole clip into someone with no kill. These are the only scenarios where you might be able to get a kill with an AR.

1. Shields down already and you have the element of surprise on your side.
2. Kill stealing

That's it.

That is ridiculous, I read somewhere that it took more than a whole clip to kill with the AR but didn't believe it.

In Halo 3, the AR could kill 2 with one clip if you burst fired.
It doesnt make any sense since Bungie has said that the AR would be pretty much unchanged from Halo 3.

Also, everyone seems to have forgotten that we were supposed to see an increase in player count for Reach, Bungie hasn't commented on the fact that it's still 16 max.
 
I probably got 4 good hours into the Beta today. The general impression is really good. This is Halo, yet definitely different. The best part really has to be that I don't think I have played a 4v4 game with so much action. But it isn't "Oh, great, I spawned with 10 people around me" action. How the spawns are setup, map layout and objectives, weapon range, radar, etc you can always find action. With the sprint, active camo, and jet pack you can always get into it quickly. Because you can spawn with a friend you can more easily work as a team as well. Kudos Bungie.

The armor abilities really breath new life into old standbys. e.g. I have the most intense, and fun, game of Team Crazy Hill in may years. The last King of the Hill I really thought was great was MW1 Headquarters; this may be more fun. It is very fast paced and with Camo, Jet Packs, and Sprint there are so many ways to infiltrate and hold a hill. It is a blast to fly over, drop a couple nades and then descend down--or even use this as a defensive tactic by flying around and over the incoming enemies and flanking from the rear.

SWAT is a blast but I won't try to explain why in fear of Scott killing me :LOL:

3 Pole (Territories) was also a ton of fun. I love BF and always thought Halo missed the boat on offering a Conquest/Territories style game that was refined. Territories was horribly unpopular in Halo 3 because it was the same old: everyone rush to a zone, throw nades, and hope you get there last to take the territory. In 3 Pole in Reach it is first to 300 points and you really just need to hold 2 flags. The ability to sprint, fly, and disappear really add new strategies. The map (Powerstation?) has a lot of catwalks and cubby holes with great evelation grading downward so there is a lot of strategy and map control involved--making a beeline on foot while tossing nades is a good way to let the more tactical players get easy kills.

Stock pile is ok once you figure out the maps but the objective markers need to be redone to be more visible and usable. I am sure I will get used to them but they aren't very helpful to noobs. I still hate CTF. Why cannot I fly with the flag :p

I am loving the elites more and more and have found that blocking a sword slash is uber cool. Melee is going to play out VERY different this time around.

There are areas that need a lot of work. MENUS need to be revamped. They work but they could use some simplicity. Cross hairs, especially the pistol zoomed in, are very difficult to see. Like Robert said hit registration could use some work. This is a Beta but it should be noted that Net code needs a lot of refinement. A LOT of host changes as well as a lot of lag. I had a lot of head shots with the DMR in Swat that simply didn't register as well as a lot of nades thrown right at enemies go through them only to teleport BACK to the player at times.

Anyhow, this has been a lot more fun than most retail MP products. The Halo Trifecta is really great and the armor abilities really expand the game. Bring on the HUGE OPEN maps with vehicles and 32 players... oh, that is the new Activision version :rolleyes:

I do hope Forge will allow a lot of flexibility. I can already can see how cool it would be to change abilities on the fly or even use more than one at a time. I also want a PRO SWAT mode where cross hair expansion is added for movement and body position. I can dream these into my economy check list? Anyhow I look forward to Invasion and the gameplay really makes me think COOP should be a blast. Hopefully we see 6 player coop, but I bet it will be 4 player and each one get a single armor ability.
 
That is ridiculous, I read somewhere that it took more than a whole clip to kill with the AR but didn't believe it.

In Halo 3, the AR could kill 2 with one clip if you burst fired.
It doesnt make any sense since Bungie has said that the AR would be pretty much unchanged from Halo 3.

Also, everyone seems to have forgotten that we were supposed to see an increase in player count for Reach, Bungie hasn't commented on the fact that it's still 16 max.

urk already confirmed on gaf a while back that 16 is the max still and no that won't change. Doesn't bother me as the maps tend to be balanced well for the amount of players and size of map, which to me, is most critical.
 
That is ridiculous, I read somewhere that it took more than a whole clip to kill with the AR but didn't believe it.

In Halo 3, the AR could kill 2 with one clip if you burst fired.
It doesnt make any sense since Bungie has said that the AR would be pretty much unchanged from Halo 3.

I have depleted entire clips close range without a kill. I was told I need to burst, even at close range because it is that inaccurate. I will give that a try but so far I would rather use the pistol.

Also, everyone seems to have forgotten that we were supposed to see an increase in player count for Reach, Bungie hasn't commented on the fact that it's still 16 max.

Link? I don't remember them saying there would be more than 16.
 
I have depleted entire clips close range without a kill. I was told I need to burst, even at close range because it is that inaccurate. I will give that a try but so far I would rather use the pistol.

Funny enough, if your auto fire the AR at a wall, you'll notice it's not inaccurate. Nothing even close to firing a gun at full auto in a game like Counter Strike/BF/MW. Infact, the spread covers the frame of a spartan rather well. Which tells me that it's mainly due to poor bullet damage. It's a crap gun. Infact, the first thing I do now when I spawn is look for ANY other gun to pick up.
 
I have depleted entire clips close range without a kill. I was told I need to burst, even at close range because it is that inaccurate. I will give that a try but so far I would rather use the pistol.



Link? I don't remember them saying there would be more than 16.

They were talking about an increased player account in some interviews, but dropped it later since it didn't work out as they had hoped during testing. IMO, the netcode seems able to do more than 16 if the criterias for connections are stricter.
 
I have depleted entire clips close range without a kill. I was told I need to burst, even at close range because it is that inaccurate. I will give that a try but so far I would rather use the pistol.



Link? I don't remember them saying there would be more than 16.

Among other places, it was in the first Reach Bungie podcast, Sage talked about there being a slight increase in max players. It seemed quite definite too - he was saying how people shouldnt expect an outrageous BF style increase.

EDIT: Brian Jarrard also mentioned it
And while it sounds like the number of people who can play in a single multiplayer map will be going up, it won't be a big increase.

"Don't expect an exponential leap in the number playing in a multiplayer match," Jarrard said.
http://kotaku.com/5474603/bungie-ex...-of-an-odst-or-a-halo-3-game?skyline=true&s=i

I haven't heard anything about it not working out though, they've just ignored it completely so far, perhaps hoping people will forget.
They also said the AR wasnt significantly changed! :???:
 
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Considering 16 player BTB on Halo 3 was an uber lagfest on all but Sandtrap and BFBC1/2 has 24 players I don't see them going above 16. I would love to be wrong... but I would prefer custom game browsers first :p
 
Interesting thread someone is dissecting the beta files.
just started reading it. Normal and textures can be seen i believe.
http://forum.halomaps.org/index.cfm?page=topic&topicID=31550&start=36

Overlook Walk through such a beautiful level
http://www.youtube.com/watch?v=Nkb-7b-KF9c

Dude, I was about to post those.:LOL::LOL:

Yeah, Overlook looks absolutely amazing.

It looks waaay better than the other maps, maybe it is because it is a campaign map.

As for the spoilers......oh wow.:D
 
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