Halo: Reach

Exp Zone is going so slow for me, with multiple timeout issues. The first attempt through it failed during submit of the final quiz. Now I'm suffering through another attempt with nearly 10 minutes between page loads.

are you going with a proxy server? in that case maybe you just need to find a better server:smile:
 
Yea, Im signing up for Exp Zone now, I created a new Live account based in the US.
When I get a code (or rather, if I get a code) can I use it with my current non-US gamertag? Or will I have to create a new US based account?
i don't think you need a us-based live id...
indeed i used my standard italian live id to sign-in and get my code:smile:

anyway, codes are not region-locked, so yes you can use your non-us gamertag
 
What happens if you log in with your normal Live ID that is attached to your Live account?

Also, the site keeps dieing at the Newbie link for me... keep trying?

Ps- whoever didn't PM this info to me an hour ago shall feel my wrath! :p
 
No proxy server at all. I'm in the US.

The website is just being hammered that bad.
 
I dont get it, have they pulled down the site?

Cos I compelted everything on the Expert site without any problems at all, no timeouts etc and now im on the page where it says access your Halo Reach beta code and theres a link pointing to haloreachretailhq.com and it says page not found?

Anyone have the same experience and know a workaround or has MS caught on to us and stopped handing out keys like this.
 
Took a break from studying Roman history to play a couple of quick matches, so here are my initial impression based on on my short time with the game:

First, I think I should say that I have never been a great Halo player, nor have I ever invested a significant amount of time in the multiplayer side of the game (~200+ Halo 3 matches with maybe ~200 for Halo 2). Second, its been a while since I have played Halo 3 (or Halo 2 for that matter) so my memory might have been a bit foggy going into the game, plus I am recently having another playthrough of Mass Effect 2 which is no doubt further distorting any impressions I have. None the less, to say I was merely excited about playing the game would be an understatement. Now that those issues are addressed, I can get on with my impressions.

The most immediate change that struck me when my first match began was how different the game "felt". In particular, I found the movement speed to be more measured, but not laborious, just it felt like my character was moving with a bit of weight. This feeling translated over to the general gunplay mechanics of the game. If the actual movement speed of the game has been reduced in comparison to Halo's of past is beyond me, but I feel that the game places a far greater emphasis on aiming and shot pacing than the previous entries in the series. This feeling is partially influenced by the onscreen reticule which now expands and contracts to indicate the accuracy penalty you will face the next time you squeeze off a round (or two). This relates back to the more measured feeling the game has, as with past Halo games I found my self firing in rapid succession feathering the trigger on intuition (pow..pow..pow) while with the Reach Beta I noticed my self watching the reticule more leading to a slower shot burst (pow....pow....pow).

Anyway, I need to get back to studying, but I will probably post more impression on Armor Abilities later on if I get the time.
 
Can't get the beta key since I don't work at store that sells MS products.I actually work at Lowe's.By the way, does this key allow people to play it sooner?Or just download it without needing the ODST disc?
 
Really nice looking game. Much improved from Halo3. Anyone that says it's not is crazy. Still not really my style of gameplay. I find Battlefield much more interesting and intense. Really nice menus and the matchmaking options are amazing.
 
Really nice looking game. Much improved from Halo3. Anyone that says it's not is crazy. Still not really my style of gameplay. I find Battlefield much more interesting and intense. Really nice menus and the matchmaking options are amazing.

What about the aliasing of Halo 3?

Most people on GAF aren't happy with the graphics and even the ones who don't complain don't think its anything revolutionary

And would anyone in the beta who gets emailed an 'invite a friend' code mind giving it to me?
 
Only complain i have is the dam reticule on swordbase that thing is invisible against all the white and grey background on other maps i have to do it on feeling where i think the reticule is. Want my big fat reticule back from halo 3.
 
Darn, I almost got in on this...went through the whole process until it said they had sent a key...waited...hit the resend key page like 3 times...after like 2 hours gave up on it coming...woke up a few hours later and bam, email was there...went to use the code and got a "code already redeemed" message...ugh. Somebody scammed me out of a code somehow, and I keep thinking maybe if only I'd input the code earlier.... It's my understanding the expertzone exploit no longer works at all? Ah well, Monday it is.
 
What about the aliasing of Halo 3?

Most people on GAF aren't happy with the graphics and even the ones who don't complain don't think its anything revolutionary

And would anyone in the beta who gets emailed an 'invite a friend' code mind giving it to me?

I would say it's considerably nicer looking than Halo3 and a very nice looking game overall. Is there something they aren't happy with in particular? The character and weapon models are much nicer. The particle effects on the grenades are awesome. Textures are considerably more detailed when viewed at close range. There's a lot of improvement.
 
Some feedback on game play: Jumping is toned down considerably. You can still jump higher than in games like Call of Duty and Battlefield, but vertical leap is much lower than Halo3 and a bit less floaty. Weapons feel and look very good, with great sound effects. What I didn't like was the feedback for hits and kills. I could usually tell when I was hitting someone, but I didn't find it was clear enough when their shields dropped. In terms of feedback for kills, I could rarely tell if I'd killed someone unless we were one on one. After each round I tended to have quite a few more kills than I expected. Guys were killed me very quickly and I couldn't figure out how. Couldn't figure out how to pull of any assassinations. Tried holding down RB and running up behind guys, but it never worked for me. Saw a lot of assassinations and the animations are very good. The load out powers are pretty cool, but I wasn't taking advantage of them enough.

Matchmaking is absolutely amazing. There is a lot of great customization. You can choose whether you want to play with team oriented players rather than lone wolf players. You can choose to play in a quiet game where people talk only when important or in a loud game where people trash talk etc. Basically you set up your preference for a number of options like this and it tries to match you with like minded players. It's very smart. Didn't play around with Theater to watch playback and see how those features worked.
 
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