Exactly.imo look as good as sp footage i dont really get what is less impressive. Some sweet action here cant wait
Exactly.imo look as good as sp footage i dont really get what is less impressive. Some sweet action here cant wait
Indeed, they may have consider a AAA solution like the one used in "metro 2003":So... what is Bungies effort to reduce aliasing?
1.4ms out 33ms is less of 5% of the rendering time, Bungies may have prioritized other effects, choices are always disputable anyway4A Games' chief technical officer Oles Shishkovtsov interviewed by the DF said:"The 360 was running deferred rotated grid super-sampling for the last two years, but later we switched it to use analytical anti-aliasing (AAA)," reveals Shishkovtsov. "That gave us back around 11MB of memory and dropped AA GPU load from a variable 2.5-3.0 ms to constant 1.4ms. The quality is quite comparable. The AAA works slightly different from how you assume. It doesn't have explicit edge detection
So... what is Bungies effort to reduce aliasing?
Well we have seen alpha clips from the single player and multiplayer game. Seems at this point in time there is no solution to AA, I'd be shocked if they implemented any at this point, as it would make sense for it to be in place for the beta.
Bungie did say that they were going to implement AA in Reach.So, I believe its going to be 2xAA...
Bungie did say that they were going to implement AA in Reach.So, I believe its going to be 2xAA...