A bit of tech discussion from the last batch of screens.
On the right of this screen, on the part of the building behind the two skirmishers you can see a sort of artifacting around the edges that look similar to the VISR mode outlines in ODST
Please see Hi quality version here (see Al i'm not embedding large images any more)
http://www.bungie.net/images/Games/Reach/images/screenshots/Reach-m10_1stperson.jpg
Anyway a programmer posting at GAF thinks it is artifacting related to their new imposter system, which sounds really cool - i have always wanted to see an image based rendering system like this being used in games
From his post on GAF:
An impostor system renders geometry into a texture using a camera from the player viewpoint, and then just re-uses that texture instead of the full geometry until the player's view changes enough that the impostor is invalidated and has to be re-rendered.
I think that part of the building is being rendered into a texture as an impostor, which is pretty interesting if true since impostors are typically used for really distant geometry. Geometry that is close up changes perspective quickly therefore doesn't have much frame coherency and needs to be re-rendered often.
What do all you tech heads think?
Also I'm not sure whether the move back to hitscan is an entirely good thing, firstly won't it increase host advantage.
Secondly the lack of actual bullets will remove some of the brilliant nuances that emerge from H3's incredible physics system which is definitely one of its strengths.
These occurences are very subtle but they do make a difference (and cause some great stories), eg. the way sniper rifle shots can ricochet of walls and sometimes hit multiple victims.
I also remember watching one of the H3 Top 10 videos where a warthog gunner was trying to take out some guy on the top of one of the bases in Valhalla.
Anyway the guy ran back inside but some of the bullets from the chaingun hit one of the fusion coils at the top of the base and managed to topple it into the man cannon, sending it flying across the map and landing on some poor guy who was walking with a turret :smile:
From personal experience, one of the things that always impresses (and annoys me) is when playing infection (AR starts) and you are the zombie and u go in for the kill, I used to jump at my intended victim to close the gap quicker and try and throw off his aim and instead what i would find is that if he shot me while I was in the air his AR bullets would actually push me back due to the transfer of momentum, and I would die lol.
I'm sure others with more multiplayer experience (i mostly only play LAN/splitscreen) will have similar stories.