Halo: Reach

Er, Halo3 is more successful then both of those games combined, maybe even with their prequels.
The games you've probably meant are the Modern Warfare series, which are heavily scripted tunnel-shooters, that's where the true competition for Reach lies. Fortunately they don't have to go against each other this year (although Treyarch comes up with another COD episode, but I doubt it could get to the same level of sales).

I personally prefer the sandbox approach, so Reach is probably gonna be a full price purchase, while both MWs I only borrow from friends...

Your correct they also mention MW2. I know which I think I enjoy more, the Halo experience, but I have clocked more hours online on MW2 than any Halo game to date, which I didn't believe until I checked. It is an interesting question though because develoeprs are constantly going on about bringing the film experience to games and in the main that leads to tighly scripted tunneled games.
 
Online multiplayer's a completely different thing. AFAIK you can't even play the main MW2 campaign in coop, whereas Halo games can always be dusted off to do some shooting with 1-3 friends.

Also, I don't think Bungie's really going to care that much about the internet bashing. Especially if they sell 10-15 million copies ;) although obviously the expectations are quite high, just as the pressure.
 
The reticule, could it be Natal in action? I honestly don't think it'll be a good idea to mix an add on feature like that in a hardcore shooter.
I also think it could be an icon representing an action you can only perform with Natal. Nevertheless, while I think that theory is plausible too, it's not likely.

Adding support for Natal in Halo Reach would immensely help the sales of Natal, especially true regarding the most reluctant fanbase who think Arc, Natal and Wii are the devil incarnate.

The question is..., what (((interference))) said makes sense because if the use of Natal entails a penalty performance and those conditions reduce the total amount of system memory -50 MB afaik?, not only CPU processing- that is available to the game, it might have an impact on the framerate, textures, etc, if the worst comes to the worst.
 
Online multiplayer's a completely different thing. AFAIK you can't even play the main MW2 campaign in coop, whereas Halo games can always be dusted off to do some shooting with 1-3 friends.

Also, I don't think Bungie's really going to care that much about the internet bashing. Especially if they sell 10-15 million copies ;) although obviously the expectations are quite high, just as the pressure.

With reagrds to MP you are correct, I forgot that I played Halo 3 through on Legendary with 4 friends and it was a delight. With reagrds to Bungie getting an internet bashing I agree entirely, it meaningless drivel. I still have no problems with Halo 3 's look, what happens to reach can only be a positive and as pointed the sales numbers tend to indicate that eye candy is very much limited in terms of generating sales.
 
Here is a quote from gamereactor on what they saw about the scale of the game.

It doesn't sound like much at first, but it means that literary the whole screens will be overflowing with action. We got to see an unfinished, but completely outrageous sequence with a swarm of Warthogs going forward with Hornets to meet up an almost as large army of Covenant vehicles (think of the enormous Halo Wars battles). The showdown was immense as smoking Banshees crashed down into Warthogs on the move, resulting in a mind blowing metal massacre. It was a far cry from the pedestrian pace we have gotten used to in previous Halo games
 
http://www.bungie.net/images/Games/Reach/images/screenshots/ReachCampaign_m10_firstperson.jpg

1920x1080 shot with quite visible edge aliasing--non-bullshot? Anyone want to break it down?

I know I've said this before, but seriously, who cares if Reach looks the best (why does it have to look better than X or Y?)? I'm pretty sure the visuals won't be dissapointing. My main concerns now are what changes they've made to the gameplay, although I like the midrange single shot rifle. Josh will have a few more holes in his head. :D

I really like how devs are really starting to come to terms with the platforms (PS3 and 360). Lot's of great looking games coming.

Dude, lets get it on. I am a lot better at Halo than I was the last time we played. Castaway and I make a nice wrecking crew :p

As for the graphics, I agree. Guys are pretty mad at me at Gamersyde in regards to my comments on the visuals, but meh, like I have been saying: If they hit 40 quality AI and 20 vehicles in huge maps *I don't care* as long as the visuals are functional for gameplay and not a blurfest.

That said BC2 looks waaaaay better.

The reticule, could it be Natal in action? I honestly don't think it'll be a good idea to mix an add on feature like that in a hardcore shooter.

That was my first thought, although it could be other things as well (e.g. a way point).

Here is a quote from gamereactor on what they saw about the scale of the game.

It doesn't sound like much at first, but it means that literary the whole screens will be overflowing with action. We got to see an unfinished, but completely outrageous sequence with a swarm of Warthogs going forward with Hornets to meet up an almost as large army of Covenant vehicles (think of the enormous Halo Wars battles). The showdown was immense as smoking Banshees crashed down into Warthogs on the move, resulting in a mind blowing metal massacre. It was a far cry from the pedestrian pace we have gotten used to in previous Halo games

If a developer focuses on these sort of huge, massive war scenes I can accept certain sacrifices.

Btw, have we seen any explosions yet? Any talk of their post processing (probably will be minimal) or atmospherics? With the current boring shots adding more grass and such, dust, and the impact of sparks and explosions everywhere, if they looked good and HQ, it would spice up the world a lot.
 
And please people, let's give Bungie the benefit of doubt. Let's wait for more materials/info before we crucify them.
 
in halo 3 you could see ships flying and battling in the far distance, ships which were not involved in the main battle against the player, would those "background" ships/vehicles be counted in the 20 AI or will it be a separate thing ? Because it does not add anything to the gameplay but adds a lot to the atmosphere.
 
And please people, let's give Bungie the benefit of doubt. Let's wait for more materials/info before we crucify them.

I personally believe that Halo Reach will have graphics at least equally as detailed looking as BC2.In terms of mp, I feel both games are going to have an excellent mp component as im very eager to enjoy both games.
 
Cant agree on that based on what was shown so far

That's cool you disagree as im not going to force you into agreeing with me.Mind you, the only screenshots we have seen is from a pre-alpha build of the game and not of the final build.I guess we have to wait until all of us play the mp beta to properly judge the graphics...
 
That's cool you disagree as im not going to force you into agreeing with me.Mind you, the only screenshots we have seen is from a pre-alpha build of the game and not of the final build.I guess we have to wait until all of us play the mp beta to properly judge the graphics...

I did say "based on what was shown so far" didnt I? ;)
 
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