Per CS, the game is balanced. Are all the maps? No. But dare I say Halo has some reaaaaal stinkers as well. Never played a MP game where every map was good-to-great. I would say half of Halo's maps are sub-good IMO.
We obviously part ways when it comes to "sigh" irt various Halo maps. Halo 3 has some pretty craptastic maps I hope to neeeever see again. The "Camping Elevator" one and the lame remake of Sidewinder to start with.
As for objective play, yes, maps would need to be designed with that as a consideration. I am not calling for an abandonment of Slayer, Team Slayer, CTF, Assault, or King of the Hill. But don't you think a quality, innovative new mode would be nice to add to the mix? You know, maybe something that utilizes the potential squad/classes? Or if the game is bigger/broader scope, larger battlefields in orientation?
I guess I am not looking for yet another expansion (ODST) to the 4th in a series of the nearly exact same gameplay, top-to-bottom.
Not argueing to jettison everything or removing PROVEN modes, but some evolution wouldn't be bad. So keep the good stuff people like, but don't be afraid to trying some new stuff.
Seeing how big CoD has gotten, if I were Bungie I wouldn't bet on the id Software path and expect the name alone and minor franchise tweaks to keep you at the top forever. At some point you realize the entire industry has passed you buy... and you are left with Xbox 1 animations and humanoid designs
Doesn't make for a horrible game but at some point someone else will "get it right".
Which is one of the reasons Bungie doesn't want to be exclusively tied to one franchise and one game design. From Bungie's perspective letting MS take the Halo brand isn't all bad--let MS make Halo 10: Last decades leftovers warmed over. Bungie knows pretty well if they changed Halo significantly core fans would kill them. So kill 2 birds with one stone. Freedom from MS, and Freedom from Halo.
And now they get to cash in!