COPS N RAPPERS
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My prediction for the final gameplay screens being, 2x MSAA, jagged shadows, low texture filtering but better than Halo3's, slightly toned down lighting and artifacts caused by LOD, all to maintain a 720p framebuffer and 30fps. Let's see how wrong I can be.
BTW, has anyone noticed any object based motion blur in the trailer just curious?
hmmmm, to some extent it may be true, but this is what they quoted.
We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).
andThis trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall.
The demo they showed was a very interesting demo, but to my understanding the level of detail actually wasn't something out of the ordinary. the characters in the demo used a good amount of geometry polygon wise though nothing over what has been seen (it may be around gears of war 2's level, or maybe towards mass effect, either way these games were already done.)Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
from what i saw in this demo it has a VERY believable bar to reach ( if you take out the heavy usage of anti-aliasing and replace it with 2x or even 4x.)
comparing this tech demo to FF13's 06 and killzone2's demo this actually seems a whole lot less impossible.
anyhow, they set a very good bar and more is to be shown in the coming weeks anyway.
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