Halo 3 IQ discussion * - Stay civil and polite folks!

Discussion in 'Console Gaming' started by palamede, Sep 26, 2007.

Thread Status:
Not open for further replies.
  1. Daozang

    Veteran

    Joined:
    Aug 6, 2007
    Messages:
    1,155
    Likes Received:
    517
    Location:
    Athens
    I'm in the middle (I think) of the campain. This games visuals range from "amazing to look at" to "not that good"... Some of the explosions I've seen, especially when the blur filter kicks in, are spectacular. On the other hand, some of the interiors look IMO bland and uninspired...
     
  2. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    I can provide direct screenshots from the game in HD resolutions without the added AA and such that the screencap feature provides. If anyone has some specific shots they want just let me know.

    Sample:
    http://dot50cal.the-horror.com/071003-0819040796-1280x720.jpg

    Edit:
    I have some pictures I took with my capture card. The first is what you see in game, the second is what the 360 renders when it takes the photo. I cant post the bungie.net high res shot, since I need to be a gold subscriber or bungie pro, both of which I have no desire to become.

    http://dot50cal.the-horror.com/raw.jpg

    http://dot50cal.the-horror.com/render.jpg

    Mod:
    Image size. BTW, nice seeing you back again :D and thanks for your effort
     
    #302 Dot50Cal, Oct 3, 2007
    Last edited by a moderator: Oct 3, 2007
  3. archangelmorph

    Veteran

    Joined:
    Jun 19, 2006
    Messages:
    1,551
    Likes Received:
    12
    Location:
    London
    Poor environment textures..
    No AA..
    Poor texture filtering..
    Where's the lighting (in this shot)..?

    GeOW contender in the visuals department..?

    Hmmm..
     
  4. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
  5. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
  6. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Disagree, they're OK

    It's a given with most console games

    For a quick example, look at the inner side of the Warthog gun's armor plate. You won't get that soft bounced light there with any other method.

    You can make bad looking screenshots in any other game as well. Don't base comparisions on just this single image.
    Then again, if you're already commited to a platform or have an agenda...
     
  7. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    Except that it's a single image :wink: Motion blur is crucial for this game.
     
  8. -=P3tRaN=-

    Regular

    Joined:
    Aug 12, 2006
    Messages:
    315
    Likes Received:
    9
    yeap, motion blur really works good for halo, doesn't it dot50?
     
  9. Dot50Cal

    Regular

    Joined:
    Jul 24, 2003
    Messages:
    394
    Likes Received:
    15
    Location:
    Pennsylvania, USA
    #309 Dot50Cal, Oct 3, 2007
    Last edited by a moderator: Oct 3, 2007
  10. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    image size....
     
  11. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    Yeah, but Gears is nowhere near the scale of Halo either. And in the Mark Rein interview thread I've already mentioned that the quality of the artwork is a very important component as well - and this is where some parts of Halo could really use some more work.
     
  12. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Did scale excuse the graphics of Lair?
     
  13. Dave Glue

    Regular

    Joined:
    Apr 25, 2002
    Messages:
    634
    Likes Received:
    25
    I only really notice the motion blur when it switches to third person when you're killed - outside of that I can never notice it.
     
  14. Randell

    Randell Senior Daddy
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    1,869
    Likes Received:
    3
    Location:
    London
    I agree with Laa-Yosh on this, GoW environments are much smaller scale and again has terrible texture filtering. With the main colour scheme on GoW being shades of grey & brown, it was hard to tell friend from foe at a distance.

    Gears art direction on structures was stunning and friendly marines detail much better than Halo's, but again less of them. Is Halo 3 a big step up from Halo 2? Yes it is.
     
  15. RobertR1

    RobertR1 Pro
    Legend

    Joined:
    Nov 2, 2005
    Messages:
    5,852
    Likes Received:
    1,297
    Could they have a cleaned up the graphics in Halo3 a bit more? yeah! I believe they got a bit carried away with the lighting and didn't budget resources properly. However, I simply would not want Halo to look like Gears. Both have a different art style to them and keeping Halo's (half real and half cartoony/animated) is good.
     
  16. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    I'm just finishing the last level of the game, and all in all it really is hard not to be dissapointed with Halo's IQ when you looks at titles like COD4.

    The lighting is certainly nice, but so is the lighting in COD4, and they also have amazing animations, textures and character models. So, bungie really did drop the ball on this one in that regard.

    It's a nice looking game, but not for a 2nd generation title.
     
  17. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    Agreed, but I still think it looks much better in motion and viewed in person than in those dot50cal's screens.
     
  18. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    I didn't find the lack of AF to be particularly distracting during the game, although taking a minute to stop and look at the texture work, the presentation lost a lot of detail.

    The aliasing can be too prominent in certain parts and makes me shudder, particularly in multiplayer, but again... it was not something that distracted me often.

    The really short clamp on character shadows destroys the overall look with the great lighting, IMO. Would it have killed performance to just have blob shadows in the distance :?:

    IMHO, the lack of AA/AF just makes it harder to appreciate the amount of work put into the lighting and the texture detail.
     
  19. pipo

    Veteran

    Joined:
    Jun 8, 2005
    Messages:
    2,628
    Likes Received:
    30
  20. embargiel

    Newcomer

    Joined:
    Feb 7, 2003
    Messages:
    109
    Likes Received:
    0
    In my opinion though, its lighting, scale and art direction (I may digress a little here) are what save the game's lack in some other visual departments. It's not the prettiest game out there, but when you consider the scale, I can only think a few games that, IMO, match Halo 3 both in visuals and scales (Oblivion, COD4, and probably UT3 and Killzone, and of course, there is Crysis, but that's not just matching it ;)).
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...