Halflife 2- first screenshot

Valve is using their own, internally developed engine called Source. I think the game has nice graphics and I love the art style.

Also, that water pic is really cool. It just seems "Half-Life-ish", a quiet, foggy sea and someone waves to you from a boat. If its anything to go by, I'd say Valve still have it. :)

I'll also mention that the first screen with the grate and orange background is sort of a "pre" level, according to the articles I've read. You set up your level before you have to go texture it. It sounds like a really flexible engine, great for mod makers.
 
_phil_ said:
i'd rather have physical properties-based destructive geometry (hl2) than the doom3 polybump feature. My bets ,gameplay wise (and interactivity)would then go to HL2.

Somehow, I'm not as enthusiastic about HL2 as everyone else. Maybe it's just resentment at Valve for sitting on their HL profits and releasing free Mods (CS, DoD) as retail-priced products, but I don't see that HL2 is definitely going to eclipse HL, gameplay-wise.

First of all, I just don't believe in destructability. Because of the inevitable constraints of level design, there will always be objects that are bizzarrely indestructable. At best, you get Red Faction syndrome, where you can demolish nearly every wall, surface, and object in the game, except for the door that would let you finish the level. In most games with destructable objects, destructability is little more than a gimmick, making the uber-cool "everything in the room gets blasted to pieces" effect during a big fight.

Frankly, I'm just worried that Valve may see physics as being more than they really are. Physics, IMHO, are a natural extension of graphics and animation. However, they should be more of a graphical effect, and have less of an effect on gameplay. Once physics gets incorporated into level design, its only a matter of time before you get Trespasser-esque puzzles. At best, having a few Red Faction type "blow up the ledge the enemies are standing on", or Wolfenstein-style "drop the 10 ton anvil on the Nazi's head" could spice up the game, but I'm worried that Valve will try something more advanced than that, which would be almost as bad as the Xen levels in Half-Life.

Besides, the character and alien designs are just much cooler in Halo than in Half-Life. Wort wort wort.
 
"Besides, the character and alien designs are just much cooler in Halo than in Half-Life. Wort wort wort."


Lol, its funny you say that, as I was playing Halo, many of the bigger badder aliens I thought to myself, my god, I've seen this in Halflife
 
HL2 seems to look better than probably any other game ive seen. possibly even better than Doom3. Doom3 is all indoors. HL2 models seem higher polygon, but cant tell. magazine shots always look great, with added anti-aliasing that might not really be there.

if these pics reflect the final game.. than whoa. of course, then, it will all come down to framerate. 15-20 fps would be horrible. 30fps would be ok. 60fps would be magnificant (higher end PC)

is HL2 a DX8 or DX9 game?
 
megadrive0088 said:
is HL2 a DX8 or DX9 game?

Half-Life was low end, DX6/OpenGL I think.
They might have targeted low end system again, to have a bigger market.
 
Ingenu said:
megadrive0088 said:
is HL2 a DX8 or DX9 game?

Half-Life was low end, DX6/OpenGL I think.
They might have targeted low end system again, to have a bigger market.

yeah and given the specs they said, i think it's gonna be a DX8 with some (few) features exclusive to dx9 hardware... which is still beter than most currect pc games... :LOL:
 
Big ass scans of Half-Life 2 -- looks fun.

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Lets see, the poly counts are all right, nothing fancy in the lighting department, looks Q3ish and they have really high res textures. BTW, that's not that hard, with DX7 class video cards, they have plenty of fill rate to accomdate high res photo realistic textures.
 
Gabe Newell has been giving out Interview after Interview, he made it pretty clear its only being worked on for PC(as well as TF2), he mentioned MS is after getting a port to the XBox, but if it happens, it wont even begin until after the PC version ships.
 
From what I've heard, valve already started the port job. It just won't be annouced until after E3 so it doesn't steal the thunder away from a PC version..
 
The thing about Valve is that when I look at those screenshots, I know there will be some gameplay to go along with them. Half Life 2 won't feel lifeless, at least I hope it won't feel that way. Also the person that mentions the HL2 engine not having Per-Pixel lighting (using light map), the game supports normal maps for the character models, so doesn't that make it highly probable that Per-Pixel lighting is being used?

The unglamorous aspect of a friendly modable engine is going to pay off for them I suspect. Half Life ended up with some of the best mods, and with all the work they did making good tools for their Source engine, I'm sure some mod makers will be once again making stuff that is on par with professional studios. You throw in the millions of people that will end up buying the game so the user base is large, you know some exciting stuff is going to happen.
 
Am I the only person who detested HL in single and multiplayer form?
I thought Half Life was completely meh. Maybe OK for a FPS (which to that point were nothing more than run, run, run, shoot, shoot shoot) but compared to good action/adventure games, I thought it was nothing special.
 
marconelly! said:
Am I the only person who detested HL in single and multiplayer form?
I thought Half Life was completely meh. Maybe OK for a FPS (which to that point were nothing more than run, run, run, shoot, shoot shoot) but compared to good action/adventure games, I thought it was nothing special.

Yaay!
 
I didn't like HL single player, I was happier to play through Shogo, but I can't resist big robots, things blowing up and anime.

Cs was fun for a while, but there are some annoying issues with it. Well, maybe it's just me, but I'd rather play Ghost Recon.
 
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