I found HL2 and its expansions decent and fun for a single play. But I think that they are overrated.
Totally agree
I found HL2 and its expansions decent and fun for a single play. But I think that they are overrated.
I found HL2 and its expansions decent and fun for a single play. But I think that they are overrated. HL1 was great because of how fresh it was at the time. But HL2 is so painfully linear-feeling. It feels like you are on rails. Ultra-controlled scripted experience deluxe. I do think the universe and the settings are fascinating, but the gameplay is so bleh. I wish Valve could create a hybrid of STALKER and Fallout 3 with their universe!
I actually think I might put the original Jedi Knight ahead of Half Life. I know, shocking huh! I think I can hear an angry mob coming to get me.
If you really dig the creepy complex experience and in-game storytelling style of HL, be sure to check out Penumbra.
Deus Ex and System Shock 2 are very linear. Deus Ex gives you some "choices" yes and is a sort of very basic RPG-style game, but the choices really are very obvious and the alternate directions can be fake-feeling sometimes. System Shock 2 is even more linear because you can't progress at all without doing things a specific way for the most part. I liked both of these games the first time through (SS2 a lot). SS2's got amazing atmosphere to it. But playing either game again really isn't much different than the first time through...Heh, Rails = good. Stalker was OKish, but didn't like it much due to the fact there wasn't a tight storytelling focus for me. Different experiences for different people.
I think the best non-linear FPS games I've ever played was Deus Ex (first one) and System Shock 2. And even those could have been considered linear. Other than those I've almost universally disliked non-linears FPS games.
But one has to realize that storytelling is linear by nature unless there are branches. Games don't like to do this because you then have content that the player will perhaps never see unless he plays the game over and over. It can multiply the workload to make the game yet maybe not add any value at all to the player's experience.
To Hell with Half Life 3 and the rumors surrounding it. I want Black Mesa: Source to be released sometime in my life. It's been in development for how long, again?
I've said it before, Valve should totally hire these guys. Give them direct access to texture libraries and everything. Then we could pay - and gladly so - for this new experience.They dont get paid anything
Guess I'll be refraining from re-playing the original HL until this thing comes out... Just to try and keep things from feeling a bit more new and fresh. HL is a really huge game on the whole, it's really hard for me to remember exactly which bits follow after the other bits, even though I've run through the entire game any number of times in the past...
It's a goofy MP7 in HL2, not MP5.
Whatever it is, it's goofy. Just like the combines, who can't attack, are slow as hell and don't intimidate you like the soldiers do in the first game. I think it has to do with her face masks as well, the grunts in HL1 were so angry and furious looking, you can't see this under a tame gas mask.
I know, from an economic point of view, it is less costly to have most of the baddies look pretty much the same.But then they can all look the same. Baddies in suits are always easier b/c there is the built in excuse to not have a bajillion different characters so the player isn't like hey I shot this dude like 50 times.
It's not that they did not have the tech to do a lot of variations on characters, see the human prisoners and the resistance fighters. The Combine were intended to be faceless, without individuality, representing the dark future for mankind, and giving a clear goal for the fight.
And yeah, I kinda think HL2 was a pretty good game. Maybe not the most clever enemy AI, but very good game design and lots of polish - not to mention the artwork.
It's not that they did not have the tech to do a lot of variations on characters, see the human prisoners and the resistance fighters. The Combine were intended to be faceless, without individuality, representing the dark future for mankind, and giving a clear goal for the fight.
And yeah, I kinda think HL2 was a pretty good game. Maybe not the most clever enemy AI, but very good game design and lots of polish - not to mention the artwork.
Honestly, I didn't really reflect all that much - if at all really - on that aspect until this thead cropped up. I just felt the HL universe took a gigantic left turn somewhere inbetween the first and the second games, and it felt like the two installments were totally disconnected. Other than the crowbar and HUD graphics, what really says Half-Life about Half-Life 2? Almost nothing.The only why you even need to move forward is not because there's something behind you or you are the last "good guy" alive, its behind there are hordes of "flat" characters behind you cheering you on, with loyalties that rival mad soccer fans... it got old pretty quick.