inefficient said:I guess the argument to that is that Valve does not have to re-write the "whole" engine. Just "part" of the renderer.
And this would not be re-writing the renderer to make an amazing next gen game. They would be merely trying to shorehorn an fairly dated game to run on a new console.
And I don't think its outrageous for fans to have expected that this sort of shoe-horning should be possible. After all, the game was running on 9800 class hardware at ~60fps with 4x FSAA.
As i said, HL2 on 360 will sell like strawberries in Summer whether it's a perfect port or not. Of course Valve will try to work as little as possible. That's always been the case, it's not just Valve, and it's accepted these days.
Only a very very elite of developers spend a lot of resources into making sure that a port to a very popular game is "critically acclaimed" as a port in itself. Ports are 99% of the time "rushed jobs" just to cash in on bigger userbases.