RR6 does not have any anti aliasing.Hardknock said:RR6 is 4xAA + 60fps
RR6 does not have any anti aliasing.Hardknock said:RR6 is 4xAA + 60fps
It 's a known fact ati and nvidia are stupid then spend money on bus and huge memory pool for nothing....Originally Posted by Jesus2006
That's only true. However, i still wonder how developers seem to have so little problems with pushing out up to 4xAA (even at 60 fps, Warhawk) on PS3, while bandwidth is only half of the current high end graphic cards.
liolio said:Anyway this can happen but it should be wise to be in a more "wait and see" fashion in regard with recent downgrade of resistance fall of man.
Jesus2006 said:There is no downgrade, it's a graphical upgrade in exchange for FPS. SP always has been 30fps, while MP was locked at a constant 30fps now as well.
Oh and how come Cod is running at 60fps? That's really new to me, although it looks like 60fps sometimes, when you look in the sky with no other polygons visible (at least the CoD i play does that). And please don't come and compare with such graphical absolutely not demanding games like DoA and RR6 (which does not have any AA at all btw, but some AF *cheers*! ).
And yes imo there is a big graphical difference between PS3 and Xbox (+2nd gen) titles, and that is AA and AF and im still waiting to feed my 360 with something that really looks next gen, with good AA and AF but i cannot see anything coming soon (especially since UE3 games like Mass Effect which im really looking forward to wont have any AA...).
hey69 said:not that these games are pushing the GFX department ...
Jesus2006 said:And yes imo there is a big graphical difference between PS3 and Xbox (+2nd gen) titles, and that is AA and AF and im still waiting to feed my 360 with something that really looks next gen, with good AA and AF but i cannot see anything coming soon (especially since UE3 games like Mass Effect which im really looking forward to wont have any AA...).
scooby_dooby said:GRAW, Fight Night 3, these don't look next gen???
liolio said:and from what I've seen in some shop COD II is nowhere near 60 fps.
There is little room for argument here: both the PC and the Xbox 360 versions look, sound, and play spectacularly in nearly every regard.
The Xbox 360 version shares several similarities with the PC version. Both are filled with well-animated soldiers, ornamented with highly detailed environments, and they all move at crisp framerates. The 360 game held at a constant 60 fps, and the PC, at least right now, runs at 30 FPS.
Hardknock said:If you do a google search practically every review/preview states the 360 version holds a constant 60fps.
Edit: Sorry here's the link http://pc.ign.com/articles/654/654988p1.html
Which is shockingly rose tinted for a launch title. Ye Gods!Hardknock said:IGN's Hands on report:
Mmmkay said:Which is shockingly rose tinted for a launch title. Ye Gods!
Seriously though, I own the game and it in no way holds a constant 60fps. IGN is so incredibly off the mark that it reminds me of the furore over Full Auto. It was disovered that the majority of reviewers had played the game in 480p not realising the terrible performance in hi def. I could almost believe that the same thing happened with CoD2, given you'd have to have cataracts to not notice the framerate issues.
london-boy said:Don't know why people are still bickering about this. It's actually pretty simple. Valve and most other developers porting PC games to the X360 already have an engine and have very little incentive to re-write the whole thing to make sure the few geeks on internet forums are happy.