ROFLMFAO~~~jjayb said:Anyone else notice that Kyle left this slide out of his editorial:
No I hadn't, thank you for pointing it out to me and making me blow coffee all over my monitor...it was worth it.
ROFLMFAO~~~jjayb said:Anyone else notice that Kyle left this slide out of his editorial:
DemoCoder said:Anyway, 60fps @ 1024x768 with no AF/AA on a R9800 PRO sounds kind of troubling.
DemoCoder said:Valve should have simply said the following to NVidia:
1) we have hinted our HLSL shaders which don't need full precision
2) your current compiler sucks. Please ship one that is better. Until then, you get default compiled by MS FXC, and you're driver better figure out how to deal with DX9 PS2.0 PP hints
3) until then, DX9 is disabled on your cards, and HL2 will run in DX8 on them
4) After NVidia ships a better HLSL compiler, Valve will issue a patch with the newly compiled NV3x shaders
Doomtrooper said:As with previous tests on NV3.xx hardware, what really makes them improve is....precision drops...FX12 to be exact.
That is what I'm taking from that comment, and only image quality tests would probably show it.
Reverend said:Why not? I can just label the article "A study on NVIDIA's Beta Detonator 50 drivers" and it can be about certain NVIDIA GFFX cards, with some image output comparisons of HL2 with ATI cards, to show any possible image output differences between ATI DX9 and GFFX cards.
Nah, I can't give him a free pass on that one...I'm still miffed about the "simple-minded" comment aimed at me yesterday by Mr. Tan.Joe DeFuria said:Reverend said:Why not? I can just label the article "A study on NVIDIA's Beta Detonator 50 drivers" and it can be about certain NVIDIA GFFX cards, with some image output comparisons of HL2 with ATI cards, to show any possible image output differences between ATI DX9 and GFFX cards.
I'll make you a deal. If other web sites run benchmarks / reviews with unreleased DET 50 drivers, then you have my "permission" to investigate the drivers and publish your findings.
OpenGL guy said:This is where we diverge. The V3 was certainly faster but I wouldn't say it was "better" because that's very subjective. It certainly wasn't better from a quality standpoint.
Shoulda-woulda-coulda... none of this matters.
None of my games were GLIDE... imagine that
*shrug* 32-bits worked for me. I also enabled trilinear filtering whenever possible.
You're still missing the point. Lots of stuff goes into AGP all the time. VBs, IBs, textures, etc. It's all about making AGP work well. I wouldn't want to put a Z buffer or AA buffer into AGP, but it can be done.
The real reason Intel used full-time AGP texturing on the i740 was because local texturing was just plain broken If it was slow, you can't necessarily blame AGP, you have to also consider the speed of the chip, it's AGP implementation, etc.
while if you zoom in you can see the IQ degredation, when your running around you will never notice it"
Dumb question, but the 9700 Pro numbers should fall pretty close to the 9800 Pro numbers if'n you've got yourself a slightly OCed 9700 Pro....right? (Simple questions from simple-minded people, I know. )Doomtrooper said:The Shader performance on a 9600 Pro is very close to a 9800 Pro, all the R3.XX are in fact based on the same shader design. The only thing seperating the performance is overall throughput of the cards itself...fillrate etc...
It is kind of funny how nVidia’s philosophy of Dx9 everywhere (at least in theory where the 5200 is concerned) is coming back to bite them in the ass. BTW Reverend do you think that there is any backlash towards nVidia from developers, because of this. I think that if someone buys a game and it does not perform well they will partly ascribe blame to the game itself. OTOH, a game that list the use of advanced features is visually unimpressive due to the fact that, unknown to the user, that these very features are limited or bypassed for performance reasons, again will hold the developers somewhat to blame.
Doomtrooper said:The Shader performance on a 9600 Pro is very close to a 9800 Pro, all the R3.XX are in fact based on the same shader design. The only thing seperating the performance is overall throughput of the cards itself...fillrate etc...
Doomtrooper said:The Shader performance on a 9600 Pro is very close to a 9800 Pro, all the R3.XX are in fact based on the same shader design. The only thing seperating the performance is overall throughput of the cards itself...fillrate etc...
this is from THG. Dave's post and the TechReport's story have Gabe saying nVidia's drivers not "unnamed manufacturers". I also like (sic) how they diffuse blame towards nVidia by saying "manufacturers" instead of manufacturer. ! And whiel on the topic of poor. sloppy or biased reporting, I hope Kyle takes time to re-read those Power Point slides he was given by nVidia before any bench marking of HL2 with Det 5.x's !During the development of that benchmark demo Valve found a lot of issues in current graphic card drivers of unnamed manufacturers:
DaveBaumann said:You get to a certains speed and you'll probably see that its CPU limited with HL2.