[url=http://hardocp.com/article.html?art=NDIxLDQ= said:[H]ardOCP[/url]]It seems the only two Anti-Aliasing screenshots that were wrong originally are 2X and Quincunx which did cause the original screenshots not to output correctly with the built in screenshot method of F9 in UT2K3. Working with NVIDIA it seems we have a solution that should give you an actual representation of what the screen looks like during actual gameplay with Anti-Aliasing in 2X and Quincunx enabled.
Using Hypersnap DX we have taken the screenshots again at 2XAA and Quincunx in UT2K3 and NFSHP2 and have updated the pictures below in those two settings. You can now see that there is definitely AA happening at 2X and Quincunx. Our baseline conclusion still remains the same however; in-game AA quality still goes to the 9700 Pro, however they are much closer in comparison then we originally thought.
From glancing at the pics, real 2xMSAA is definitely being done. OTOH, the R300 indeed has noticably better IQ (on my screen). Considering that both are RGMS, my guess for the quality difference is simply that GFfx's AA is not gamma corrected. But perhaps there's more to it than that...