Dave H said:If that's what you see, you need new glasses. Every single one (of course there's only 5 of them) of the GFfx web reviews has concentrated almost exclusively on 4xMSAA when doing AA benchmarking. Yes, Nvidia has pushed 2xMSAA in their own comparisons and in that MaxPC preview of a beta card, but none of the independent reviews has fallen for that "trick". In fact, the only two full-blown reviews to do any 2xMSAA benchmarks at all were Anand and [H], both of which published screenshots of 2xMSAA which make it look worse than it actually is.
I agree that the major reviewers have been astute enough to see through the ploy and not fall for it, either. I'll bet they liked it no more than I do, though. The fact that some, or even most, of reviewers see through it is to their credit--but it doesn't excuse nVidia for trying it in the first place--as far as I'm concerned.
And Anand was quite right to ignore it as it is doubtful what's being done at 2x FSAA is even FSAA. nVidia's not going to talk about it, according to [H], so we'll just have to figure it out on our own, won't we? (I'm quite sure I'm not the only one who wants to pin this down.)
To suggest that the meagre "promotion" of 2xMSAA that Nvidia has engaged in will influence anyone's buying decision or make anyone more likely to play at 2xAA for that matter is really silly. The only people who would even be exposed to those pre-release 2xAA benchmarks--i.e. the sort of people who follow the latest news on pre-release hardware--are exactly the sort of people who will have read all the reviews on release, and know all about the 2xAA issue. (Well, they might not be aware of the fact that the screenshots are lower quality than the actual output.) No one is in danger of being fooled here. The worst thing that can be said about it (IMO) is that it may have mislead people into waiting for GFfx instead of buying a 9700 Pro a month ago.
You do realize, don't you, that entirely too many people judge 3D cards on as flimsy and artificial a basis as 3D Mark 2001 SE results? Believe it or not, they do. At any rate, none of what you said actually addresses the issue of nVidia's culpability and complicity in this 2x FSAA/Quincunx debacle. If nVidia's not doing FSAA there, but doing something else, post filter, for instance, and attempting to provide a "look-alike" mode to pass off as FSAA simply to garner positive comparative performance reports--that's cheating--and I think deserves at least some sort of attention. I certainly can find no rational reason whatever for letting them off the hook.
Look at the contrast between 3dfx's use of the post filter and nVidia's apparent use of it: 3dfx was very open about it all and explained all of the details up front (but 3dfx never used it to simulate FSAA, either), whereas nVidia isn't talking, citing "trade secret" nonsense, which is double talk for "We don't want it to get out that we aren't actually using FSAA in these modes which represent themselves as FSAA."
Nvidia claims the method being used as a sort of trade secret. Yes, this is incomprehensibly lame. But it certainly in no way precludes Nvidia from releasing a utility to allow 2xMSAA screenshots to be taken which will match what actually shows up on-screen--which, after all, is the important thing here. I would be very surprised if Nvidia does not do this, because it's obviously possible (as with V3), and ostensibly in Nvidia's interests. If it's confirmed that Nvidia refuses to help with proper screenshots, then I will take your paranoid view on the matter. As the much more likely outcome is that Nvidia releases such a utility in the near future and certainly in time for retail card reviews at the end of the month, I think it's much smarter to wait until then so we can see what 2xMSAA on GFfx actually looks like before bashing it as some Communist plot. (Crazy idea, I know.)
Sorry, but your trick of trying to overemphsize what I've said in an effort to discredit the question itself--won't work. I'm *absolutely positive* screen shot software will be forthcoming which will capture the post filter results--the exact same thing happened when 3dfx first used the post filter with the V3 (as I've said, oh, umpteen times.) That will not explain what they are doing nor will it legitimize it as FSAA. That's the point. I don't know any communists, do you? *chuckle*
(a) No, it's not clear. Despite what you've implied [H]ocp says about on-screen 2xMSAA quality, what they actually say is that actual in-game IQ is "certainly not as lacking" as they claimed in the initial review. Albeit "not up to par" with R300 2xMSAA. Again, such a characterization is completely consistent with the only difference between the two being that R300's is gamma corrected and GFfx's is not. Or maybe it's more than that. Point is, absolutely nowhere does [H] imply that the IQ is "very poor" or anything close to it.
Quit apologizing for nVidia, will you? I'm getting queasy just reading it. The point--which you thickheadedly fail to grasp--is that the difference between on-screen image quality and screen shot image quality was *so slight* that *none* of the reviewers realized there was a *difference* between the two until *nVidia* pointed it out. Contrast that with 3dfx's use of the post filter (never used for FSAA by 3dfx) in which every reviewer who initially published screen shots *commented on the fact in the initial product reviews* that what they saw on the screen was much different than what the screen shots portrayed. If not for nVidia bringing it up no one would ever have noticed, except to say that nVidia had no 2x or QC FSAA modes--which is far as I'm concerned is still accurate.
Now, if nVidia was to have done the intelligent thing and introduce its use of the post filter as a *new feature* and identify the post filter in the process, and call "2x FSAA" something like "PFAA", or something similar, as procedures which nVidia thinks look as good as 2X and QC FSAA, and admit it has *dropped* 2x FSAA and QC in favor of this "new" procedure--then FINE, I have NO complaints. But nVidia hasn't done that, have they?
(b) Actually, there are some indications that it is at least somewhat similar to what they're doing at 4xMSAA. In particular, check out the following bench at in the [H] review:
Actually, there are not, because 4x FSAA shows up in the same frame-grab software that *does not* capture 2x FSAA or QC, and nVidia has already *admitted* it is not using the same methods. Interesting that they've always been very forthcoming on their FSAA methods--until now. In fact, I've read many a bragging PR where they went into copious detail on their methods of FSAA, never fearing a "competitor" would grab the action *chuckle*....(What a lame excuse that is--as if ATI *needs* to emulate nVidia's FSAA which is already much worse than what ATI is doing--and btw, ATI has entire *web site sections* devoted to explaining the general principles behind its FSAA. The idea that nVidia would use this excuse to duck the question is absurd--but that's exactly what they've done. )
BTW - when looking for the above bench, I noticed that [H] has already updated their review with proper 2xMSAA screens. And the image quality is certainly not "very poor", although it is indeed noticably worse than R300's 2xMSAA. To my non-expert eyes, it is abundantly clear that the GFfx is doing something very close to normal 2xAA, and it appears that the only difference is, indeed, the lack of gamma correction.
I'm delighted you think so and are happy. Be happy with your delusion if you want. Yes, it *is* much worse than ATI's 2x FSAA--probably because *it isn't FSAA*, but you have certainly convinced me that you don't care about that--at all.
Why is it that people always want to shoot the messenger? *chuckle*