http://wii.ign.com/articles/816/816619p1.html
And some screens. Typical GH fare imo:What the Wii Remote/Guitar combo gets the game is, naturally, the inherent ability to be a wireless controller right out of the box since it's essentially using all the wireless tech in the remote to talk with the Wii system. The motion detection for when you want to trigger the star power in-game (by lifting the controller) is now provided by the accelerometer within the Wii Remote. But this combo also adds a couple of features that won't be in the other versions of Guitar Hero. First: rumble. The Wii version will be the only Guitar Hero game that will feature force-feedback thanks to the rumble in the controller, and believe it or not, in our hands-on, you really could feel the guitar shake to the beat when you rocked out with Star Power, as well as "buzz" when crazy effects are going on in the game.
The second feature? The Wii Remote speaker is used for the game's "squelch" when you miss a note. Hearing it come from your guitar makes two player co-op and two player competition a bit more fun since you can easily tell which player's the one that's screwing up the notes - if player one misses a few notes, the "squelch" will come from his guitar and not player two's. Players can bring the squelching back to the television speaker by turning off the remote's speakers - since the mis-note sound effect is integral to the game, it will recognize if you've kicked off your Wiimote speakers and send the sound back to the main audio output.
The Wii version of Guitar Hero III is essentially the same design as what's being produced for the PlayStation 2, PlayStation 3, and Xbox 360. The same track list on the Xbox 360 and PS3 versions will apply to the Wii edition, which means more than 70 different songs across the different eras of rock. Metallica, AFI, Guns 'n Roses... even the Beastie Boys. In past versions of Guitar Hero, cover bands handled the track listing, but in Guitar Hero 3, more than 70% of the songs are the actual master recordings. So when you play, say, Paint it Black from the Rolling Stones, it's the actual decades-old master tuned for play in the Guitar Hero engine.
The Wii version will be more in line with the PlayStation 2 game, with visuals running at 480p and widescreen at 60 frames per second. Naturally, during most of the game you're watching the notes come flying at you down the center of the screen, so much of what's going on around that - from the motion captured performers to the animated crowds to the spectacular effects happening on-stage - is more for the observers. And in our demo with a close-to-final version of the game, Guitar Hero III on the Wii never skipped a beat when pushing all those visual effects. One noticeable benefit: loadtimes are damn quick between menus and in-game challenges... you might not have much time to rest those fingers.
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The Nintendo Wii version of the game will support the Nintendo Wi-Fi Connection, and though both Vicarious Visions and Red Octane are remaining tightlipped about the features within, every indication led us to believe that it's safe to assume that at least a few of the modes, both co-op and competitive, will be playable over the Internet. Which features, and whether or not the Wii version will have downloadable content, remains up in the air. Unfortunately, during our playtime with the Wii game, we had to skip over the "Nintendo WFC" option in the menu. Curses.
Nintendo's pushing a lot of attention to the casual gamer with its Wii system, and the Guitar Hero design fits that market like a glove. We wouldn't be surprised to see the Wii version top the Xbox 360 and PS3 versions in sales when they all ship this fall.
We'll have more on the Wii game soon, but we've posted the first-ever three screenshots of the Nintendo version in motion below. We think you'll agree that Guitar Hero on Wii is looking to rock as hard as its competitors.