fearsomepirate said:
Back on topic....
Clearly Guerrilla Games needs this feedback. A lot of people are saying "Well what about hit game X that sucked after fans said how it should be?" Killzone isn't a hit game to be ruined. It had some cool concepts that turned a lot of people on, but stumbled pretty fatally in the execution. It's already ruined and needs fixing. It seems obvious that the developers need to be out there finding out what people didn't like about the game (other than the graphical problems, of course, since those are obvious). I mean, there's nothing wrong with asking. It's a good idea to figure out what about the gameplay people liked so you can salvage it, and what turned them off so you know to adjust it.
LOL. True so true...
I agree with PC-Engine and L-B's comments. Developing a good game requires more than just a collection of ideas. If so then we would have scores of development by committee games that the best in its genre. We need people that know what they're doing. Okay, let's say they had a poll on shotgun reload time, and a majority of the people wanted to the shotgun to reload faster. What then? Should the developer listen to the poll and reduce the reload time of shotguns?
It's the wrong question to ask. Most people are dumb. Sorry people, but you're dumb. It's one reason why in the US we don't have true democracy. The US government is representative, meaning we vote for a person to decide what's good for us.
The kind of questions that developers should be asking is how long is your play session? It's the kind of questions, that can allow the developer to target the game to specific demographic. If the major of the gamers plays for 20 minute session, then they need to make sure in that time, they need to satisfy the player within that amount of time (whether to increase the number of opponents or provide more save points). Yes, it nice to ask about features that users like and dislike, but fine tuning the number of grenades or reload time, shouldn't be left uncontrolled user questionnaires. A better data point would be how long do you usually live? Do you think it's too short or too long? And what usually kill you most often? That way the developer would figure out if they need to balance out the weapons or reduce the quantity of the certain items.
A game that is fun to play depends on many factors, so it's really hard to make a game fun on a few suggestions from users, because most users haven't thought it through. I've being developing software and most of the time, users don't know what they really want. They may have ideas on what they like, but to have a complete package is beyond a few e-mail or hours of discussion. But in the end, like PC-Engine and L-B said, it's the developer that need to decide how the balance the overall game to make it fun...it's their job. Yes, there are some users (gamers) that have really good suggestions, but how are you going to find them in a sea of data? And shouldnt that gamer be developing games instead of the developer asking for help to make it better?