Hello,
I can present you a nice test, which is about the scaling of the clock domains of GT200 and RV770.
We increase the core clock, (shader clock) and memory clock and look which clock domain increase the performance in current games in best.
The results are very interesting. First they show that GT200 and RV770 are not shader limited in current games. Second they show that increasing core clock frequeny by RV770 is as good as increasing memory clock frequency. So it looks like RV770 is a little bit memory limited. GT200 on the other hand did not perform well with increasing memory clock.
My English is not very good and the following article is in German. But many diagrams are included. Most interesting are the performance ratings, who contains all results. (Link)
GT200/RV770: clock scaling
Have fun by reading. Every comment is welcome.
I can present you a nice test, which is about the scaling of the clock domains of GT200 and RV770.
We increase the core clock, (shader clock) and memory clock and look which clock domain increase the performance in current games in best.
The results are very interesting. First they show that GT200 and RV770 are not shader limited in current games. Second they show that increasing core clock frequeny by RV770 is as good as increasing memory clock frequency. So it looks like RV770 is a little bit memory limited. GT200 on the other hand did not perform well with increasing memory clock.
My English is not very good and the following article is in German. But many diagrams are included. Most interesting are the performance ratings, who contains all results. (Link)
GT200/RV770: clock scaling
Have fun by reading. Every comment is welcome.