I am curious as to how everyone thinks the three consoles will evolve with respect to graphics. Say at the next software generation (though the discrete generations idea seems kind of artificial to me anyway) will the difference between GC and Xbox be more pronounced? Less? Are their any specific areas people anticipate the consoles will improve, say more per-pixel stuff on GC for instance, or still higher poly counts and pixel shader effects on Xbox? Does the PS2 have another significant jump in texture quality or geometry left in it?
I was playing Sunshine today for the first time and I thought it was very impressive graphically, a significant advance over Rogue Leader and Wave Race...though perhaps the stylization of the graphics was playing to the GC's strengths. Render-to-texture (I think) on some of the water surfaces and tilt-mirrors was pretty nice, as were the dust effects when that caterpillar thing charged around. Heat haze blurring effect was also quite well-done IMHO.
Just to make this the most confused post ever, why didn't Nintendo make the A-RAM bus wider, say 32-bits or so? Would it really have cost that much more for the kind of utility that greater bandwidth would provide? [I don't know anything about making a system but it seems peculiar to me.]
Cheers,
Roly
I was playing Sunshine today for the first time and I thought it was very impressive graphically, a significant advance over Rogue Leader and Wave Race...though perhaps the stylization of the graphics was playing to the GC's strengths. Render-to-texture (I think) on some of the water surfaces and tilt-mirrors was pretty nice, as were the dust effects when that caterpillar thing charged around. Heat haze blurring effect was also quite well-done IMHO.
Just to make this the most confused post ever, why didn't Nintendo make the A-RAM bus wider, say 32-bits or so? Would it really have cost that much more for the kind of utility that greater bandwidth would provide? [I don't know anything about making a system but it seems peculiar to me.]
Cheers,
Roly