For anyone interested, 3DO specs:
CPU: ARM60 RISC CPU 32-bit @ 12.5Mhz made by Advanced RISC Machines
Resolution: 640x480 pixel resolution at 16.7 million colors
GFX Coprocessors: 2 Two Accelerated Video Co-Processors @ 25MHz for 9-16 million REAL pixels per second (36-64 Mpix/sec interpolated), distorted, scaled, rotated and texture mapped on any arbitrary 4-point polygon, source bitmaps can be 1,2,4,6,8, or 16 bits per pixel for a maximum combination of both high resolution and small storage space, transparency and other effects.
Sound: Custom 16-bit Digital Signal Processor (DSP) @ 25 MHz specifically designed for mixing, manipulating, and synthesizing CD quality sound. Pipelined CISC architecture. 17 separate 16-bit DMA channels to and from system memory. On chip instruction SRAM and register memory. 20-bit internal processing. Special filtering capable of creating effects such as Dolby (â„¢) Surround Sound.
FPU: Custom Math Co-Processor by NTG for accelerating fixed-point matrix operations. (Note: This is not the ARM FPU)
RAM and ROM: 2 megabytes of DRAM
1 megabyte of VRAM (also capable of holding/executing code and data)
1 megabyte of ROM
32kb battery backed up SRAM for game saving
CD ROM: Doublespeed CD ROM, 300kbps Data Transfer, 320ms access time, 32kbyte ram buffer
BUS: Super Fast BUS Speed (50 Megabytes per second
), 36 Separate DMA Channels for Processing Data Quickly
I/O Ports: High-speed 68 pin x 1 AV I/O port (for FMV cartridge)
High-speed 30 pin x 1 I/O expansion port Control port, capable of daisy chaining together up to 8 peripherals
Notes:
According to information from an article about the 3DO in Popular Science, the 3DO has an interesting design. Instead of a straightforward single bus configuration, it seems to have a multiple bus configuration. This in theory allows multiple components to be operating simultaneously, with less bus contention problems than would be found in a standard single-bus design.
The heart of the system is two Graphics and animation processors which are capable of rendering up to 64 million texture mapped pixels per second (interpolated). The Graphics animation processors and the DSP are custom designed by NTG, a division of the 3DO Company.