It's not trivial. But it's not the massive time consumer that creating a new game from scratch would be. They'd have to write a new engine, but with performance to spare they can easily port over the game without having to worry too much about optimisation. The SPU work can be forgotten and just leave the GPU to do all that. They can take the same assets, run them at 1080p60 with high IQ and a few fancy shaders and maybe a lighting upgrade (which wouldn't need much as it's very high quality now).
I'm not talking about a flagship, AAA, showcase title here - just a port for PS4 owners who are missing out on GT6 because they were early adopters of Sony's new toy and are being left out of one of the key PS games. There's no need for them to wait too long for GT goodness on their console.
I'm not talking about a flagship, AAA, showcase title here - just a port for PS4 owners who are missing out on GT6 because they were early adopters of Sony's new toy and are being left out of one of the key PS games. There's no need for them to wait too long for GT goodness on their console.