RenegadeRocks
Legend
@Renegade, where are you seeing evidence of tessellation ?
Cars have adaptive tesselation. It was there even in the GT academy demo in the summers. No more poly edges when u get close to headlights
![:yep2: :yep2: :yep2:](/styles/smilies/yep.gif)
@Renegade, where are you seeing evidence of tessellation ?
– New dynamics, achieved through an innovative partnership with leading tyre manufacturer Yokohama and race suspension experts KW, combine with improved aerodynamics, adaptive tessellation and a greatly enhanced HDR rendering engine to give GT6 the best and most accurate feeling ye
So, I wasn't wrong when I thought the lighting looked better than GT5.
From here :
http://www.itfgaming.com/news/gran-turismo-6-kazunori-yamauchi-reveals-all-the-highlights/
Perhaps lighting on the SPUs?
This is out today ?
I wonder how they are going to deal with those GPS data generated tracks submitted by the users.
It's a PS3 ! Split 512MB RAM~
Perhaps lighting on the SPUs?
Just stay on the tracks. Outside the track, you'll fall off a cliff.![]()
So your actually seeing the polygons being added as you get closer ?Cars have adaptive tesselation
So your actually seeing the polygons being added as you get closer ?