What effectsDoes Control implement highly visible and valuable graphical effects that are not possible without raytracing? The answer is yes. Do games implement similar effects without RT? The answer is no.
What effectsDoes Control implement highly visible and valuable graphical effects that are not possible without raytracing? The answer is yes. Do games implement similar effects without RT? The answer is no.
What question am I avoiding?You're bending over backwards to avoid a simple question.
The value of accurate reflections is subjective and depends on what you're reflecting. Sure, you cannot do reflections of objects outside the FoV without raytracing (I guess you probably can with portals?, though that might be too costly to put into production), but I think you're overvaluing that feature. It's obviously nice to have accurate reflections but if you need to have something of value to reflect.Does Control implement highly visible and valuable graphical effects that are not possible without raytracing?
No one said anything about gameplay. The relevance of Demon's Souls 2020 is the fact that it looks like this:Your subjective opinion on the art style or gameplay of Demon Souls isn't relevant.
You can watch the original videos here.edit: can someone rehost at another site? Those images do not load at all.
Maybe for Tomb Raider, it uses RT shadows which is difficult to spot the difference for unless side by side, but Minecraft? It's using full path tracing vs the base game which doesn't even support basic lighting or shadowing, how can anybody not spot the massive difference? I mean you have to intentionally sabotage the test scene for people not to notice such a gigantic graphical upgrade!I totally believe the result there
This game in particular looks almost the same without RT because all its graphical elements usually fit into one screen so all screen space options work rather well here.For example
yea unfortunately hard to say without seeing how the test and what scenes were conducted. I just don't doubt that casuals can be really casual. By the numbers, there's going to be a large percentage of people that would not be able to figure it out. What may be very basic to you to see and spot will be extremely challenging to others.Maybe for Tomb Raider, it uses RT shadows which is difficult to spot the difference for unless side by side, but Minecraft? It's using full path tracing cs the base game which doesn't even support basic lighting or shadowing, how can anybody not spot the massive difference? I mean you have you intentionally sabotage the test scene for people not to notice such a gigantic graphical upgrade!
What effects
I see "great use of RTX" as something with ray tracing that looks great because of raytracing.
I think you're overvaluing that feature. It's obviously nice to have accurate reflections but if you need to have something of value to reflect.
The relevance of Demon's Souls 2020 is the fact that it looks like this:
There's barely 100 active members here.
Accurate reflections from 1998 look at the floor (2:40 if the play from current time doesnt work)The value of accurate reflections is subjective
I actually found other blind tests on youtube that show similar results, but I'm trying to be fair and avoid videos from e.g. 2019 because I know the more recent implementations are better.yea unfortunately hard to say without seeing how the test and what scenes were conducted. I just don't doubt that casuals can be really casual. By the numbers, there's going to be a large percentage of people that would not be able to figure it out. What may be very basic to you to see and spot will be extremely challenging to others.
It's just a fact that some people are better trained at spotting differences and some people are just terrible at it.
There's no "objectively wrong" in a subjective opinion. I would be objectively wrong if I said the raytraced reflections aren't more accurate, but what I said was the raytraced reflections don't make Control look that much better than its original 8th-gen console iteration.So what you're saying is that in your opinion the transparent environment reflections in Control don't look great? I think you're objectively wrong.
No, I never used the term "it sucks". That's just a product of the hyperbole you're applying from an IMO needlessly defensive stance. I also finished Control along with all its DLC, by the way.Each feature adds to the final result and in this case those reflections add a lot. Your stance seems to be that if a game uses raytracing and everything else about the game (textures, geometry, art style) doesn't float your boat then raytracing didn't work enough magic so it sucks.
You're awfully focused on invalidating my subjective opinion, so let's put that out of the way.All you're saying is that you like the art work and design of one game that happens to not use RT more than another game that does. But that literally has nothing with the discussion of what RT adds to games.
Is that specific to the benchmark or is it also the case in RT games ?as AMD requires twice as much memory compared to NVIDIA.
A new test app for Ray Tracing has been released from a group called Tellusium, they compare the performance of the 6700XT vs the 2080Ti.
@900p:
2080Ti is twice as fast as the 6700XT!
@2160p:
2080Ti is almost three times faster than 6700XT!
https://tellusim.com/rt-perf/
A pint rather. This kind of poll is merely a vote for whether or not people know the game and if so, how much those people do like the game.You have to take that poll with a pinch of salt though
eg: if 400 of the 900 own RDR 2 (it was a very popular game) and only 100 own Control even if control does look better it's going to struggle for votes plus how many of the 100 played it on RT capable hardware ?
unfortunately yea. You'd have to baseline the survey by ensuring they've played all these titles at their best possible settings. Not likely. I would agree that this survey is likely more representative of what they've played.A pint rather. This kind of poll is merely a vote for whether or not people know the game and if so, how much those people do like the game.
If you have a controlled survey environment, you could give them screenshots to decide by, or videos to watch or even let them play a number of games they are supposed to rate on accordingly equipped systems.unfortunately yea. You'd have to baseline the survey by ensuring they've played all these titles at their best possible settings. Not likely. I would agree that this survey is likely more representative of what they've played.
The post that starts with "Is this meant to be a joke?" and shows accurate reflections of the environment and player in control ?I shared screenshots earlier in the thread.
You're awfully focused on invalidating my subjective opinion, so let's put that out of the way.
A pint rather. This kind of poll is merely a vote for whether or not people know the game and if so, how much those people do like the game.
The post that starts with "Is this meant to be a joke?" and shows accurate reflections of the environment and player in control ?
If thats the case I posted a video showing accurate reflections of the environment and player in Unreal (granted its a much simpler environment)
I'm not a RT hater by any means I bought a RTX card because I wanted RT, but ive not seen anything effect wise in RT that hasnt been faked by non RT