The difference can be really drastic in some scenes.
Yay, finally a proper comparison of ray tracing on/off.
Knew I should not have trusted Steve from HBU saying its not noticeable.
The difference can be really drastic in some scenes.
Yay, finally a proper comparison of ray tracing on/off.
They mix SSR with RT reflections and gives some really weird results. (stairs reflected on the deck pictured above). I guess it's okay if you don't mind breaks in the immersion.
They mix SSR with RT reflections and gives some really weird results. (stairs reflected on the deck pictured above). I guess it's okay if you don't mind breaks in the immersion.
Yay, finally a proper comparison of ray tracing on/off.
Have they deliberately made the non rt surfaces look bad
Mirror from Prey 2007
they look a hell of a lot better than whatever farcry is usingCube maps can only get you so far.
Seems Techspot/HWUB have updated their approach to RT and now include it as a “standard” setting in their benchmark suite though just for a few games.
“We tested F1 2021 with ray tracing because it's enabled by default on supported hardware. Metro Exodus Enhanced is another ray tracing title and in this case the feature is required to run the game, so you can’t disable ray tracing here and so we’ve gone with the ‘normal’ setting for testing.”
https://www.techspot.com/review/2329-geforce-rtx-3080-ti-vs-radeon-6800-xt/
Yeah, well, their stance on RT was never going to age well and it was bound to happen that RT would suddenly become a feature which they are using alongside any other graphical feature of modern games.Seems Techspot/HWUB have updated their approach to RT and now include it as a “standard” setting in their benchmark suite though just for a few games.
“We tested F1 2021 with ray tracing because it's enabled by default on supported hardware. Metro Exodus Enhanced is another ray tracing title and in this case the feature is required to run the game, so you can’t disable ray tracing here and so we’ve gone with the ‘normal’ setting for testing.”
https://www.techspot.com/review/2329-geforce-rtx-3080-ti-vs-radeon-6800-xt/
Cubemaps of open natural environments look fine on small objects with complex geometry. They can't reflect dynamic geometry. They break down on flat surfaces, especially with close large objects (e.g., buildings) in the reflection. On floors, esp. indoors, they are vertigo-inducing.they look a hell of a lot better than whatever farcry is using
nvidia cube map demo
Save for the rather important matter of performance required for real time rendering.Ray tracing fixes everything.
Cubemaps of open natural environments look fine on small objects with complex geometry. They can't reflect dynamic geometry. They break down on flat surfaces, especially with close large objects (e.g., buildings) in the reflection. On floors, esp. indoors, they are vertigo-inducing.
SSR works great as long as you can see the objects being reflected. Once they get occluded they disappear from the reflection. If you can't see it, neither can the reflection. Reminds me of the Ravenous Bugblatter Beat of Traal.
Some devs painstakingly blend cubemaps with SSR and make it all kinda-sorta work. Others put in a half-hearted effort and you end up with scary shit. It's all a bunch of hacks.
Ray tracing fixes everything. There are still some hacks (SSR/cubemap blending) needed to moderate the perf cost but it's head and shoulders superior to any prior hackery, and there's a graceful improvement path with increasing hardware capability. But buggy/half-hearted implementations can still lead to bizzaro-worlds.
They never stated otherwise.Yeah, well, their stance on RT was never going to age well and it was bound to happen that RT would suddenly become a feature which they are using alongside any other graphical feature of modern games.
Save for the rather important matter of performance required for real time rendering.
They never stated otherwise.
It's like all the reviewers who were critical of AirPods and wireless bluetooth earphones back in 2016. They said that wireless headphones were the future, but the then available options left a lot to be desired.
1 - Define "great use".That ship has sailed. We have games making great use of RT and running at 60 fps now.
They have been very positive about DLSS since 2.0 and have actually been recommending the RTX series since day 1 over RDNA 2.That ship has sailed. We have games making great use of RT and running at 60 fps now.
That’s not what happened in this case. Even “after” there were good implementations of both RT and DLSS HWUB still went out of their way to downplay both and treat them as unimportant factors in a purchase decision. I’m surprised they came around already. I expected it would take Avatar and a few more next gen exclusive games to change their minds.
They have been very positive about DLSS since 2.0 and have actually been recommending the RTX series since day 1 over RDNA 2.
Steve Walton said:However, if all GPUs were available at MSRP, then the RTX 3080 Ti would be about the dumbest purchase you could make, dumber than even the RTX 3090 or 6900 XT. Not only that, but the non-Ti RTX 3080 would be the best value high-end GPU: roughly matching the performance of the 6800 XT, while offering all those extra features such as better ray tracing support, and of course, DLSS. So in a normal market, we’d recommend just getting the RTX 3080.
Steve Walton said:As good as AMD’s RDNA2 generation is, parts like the Radeon RX 6800 XT need to be offered at a reasonable discount relative to their nearest competitor given they lack the same level of ray tracing performance, and FSR has yet to be widely adopted. Moreover, in its current form FSR isn’t as good as DLSS, though that probably applies more to budget products targeting the 1080p resolution.
I'm pretty sure that Steve stated that he doesn't care about RT many many times on every possible occasion.They never stated otherwise.
He doesn't find the current implementations very compelling outside of a select few titles, which is very reasonable.I'm pretty sure that Steve stated that he doesn't care about RT many many times on every possible occasion.
The fact that Metro EEE can't run without RT h/w now means little - Q2RTX and Minecraft RTX both couldn't run without RT h/w since 2019.