It's also the first game with RTXGI as far as I know.The Fabled Woods has RT shadows and reflections within a forest enviroment.
That seems to be more in line with current Metro Exodus RTX performance than with Cyberpunk 2077/Control.As expected, the enhanced Metro Exodus edition with the upgraded RT GI and reflections, runs 27% to 50% faster on NVIDIA hardware depending on the scene.
Nah, scenes with RT reflections and high amount of RT lights lean more towards the 50% gap. This is only in the new edition.That seems to be more in line with current Metro Exodus RTX performance than with Cyberpunk 2077/Control.
From the benchmarks I've seen of Cyberpunk/Control, the performance is at least 50% better on the 3080 when everything is on Ultra. So if performance only dropped heavily in select scenes, it would be an improvement. I guess we will have to wait until DF can do a performance analysis of the whole title.Nah, scenes with RT reflections and high amount of RT lights lean more towards the 50% gap. This is only in the new edition.
Seems like my aging 2018 2080Ti will suffice for a good while to come (not that i have any choice).
DLSS will help too.
Very interesting. Was expecting the oppositeResident Evil 8 demo benchmarks with ray tracing, the 3090 leads the 6900XT by a wide margin, however it decreases as the resolution increases.
@2160p the 3090 is 21% faster than 6900XT
@1440p it's 28% faster
@1080p it's 36% faster
https://gamegpu.com/action-/-fps-/-tps/resident-evil-village-gameplay-demo-test-gpu-cpu
This would have been unexpected for RT heavy game with per pixel RayTracing.Very interesting. Was expecting the opposite
Pretty neat. This is a great response.This would have been unexpected for RT heavy game with per pixel RayTracing.
But in this case it's likely that BVH building takes the most time and its cost is fixed and independent of resolution. If they are also doing something like RTXGI for GI, then ray tracing portion is also non depend on resolution. So increasing resolution would make raster portion of frame larger and RT portion of frame smaller, hence the scaling you see in the gamegpu results.
Just checked numbers and yep, that's the case, rasterization is 65% faster in 1080p, RT workload takes 2.32 ms.
In 4K, rasterization only mode is just 20% faster, and RT takes just 1.9 ms. That's for 3090
On 6900 XT, RT portion takes 4.47 ms in 1080p and 3.9 ms in 4K.
Probably RT is slightly limited by CPU in 1080p (this would explain slightly higher RT cost in 1080p)
Most likely because performance with RayTracing is capped by CPU in 1080p to some degree. If RT On performance was a few % higher in 1080p, RT cost would have been the same as in 4K.I still don't understand why we are seeing the discrepancy in RT numbers between 1080p and 4K on the same card.