Even Series S can run Exodus Enhanced, AFAIK?
Sure it can, at a much lower resolution, for starters.
Obviously it's fast enough even for the most advanced RT showcase we have.
Ye lets start talking last gen games....
Thats your humble opinion though. Its impressive, for sure, but to say the console version is the most advanced rt showcase we have, nah lol. The PC version perhaps thats running at higher settings, resolution etc. Even then, i'd go for CP2077 being the most advanced showcase (even DF thinks so).
Why do people hope for RT coming to consoles for adoption, then they get it, and then they complain about 'bad performance'?
Perhaps they hoped for something much more performant, you know, back in the pre-spec release days we had no idea what kind of ray tracing to expect in the consoles. Perhaps they wanted Ampere-like ray tracing performance.
Yet now AMD's dGPU's are trying to compete with Turing from 2018 in the ray tracing performance department, and thats AMD pc gpus, which pack ALOT more power to begin with to cope with the ray tracing in games. The consoles are quite below what we already have gotten in 2018.
A game going for true next generation will have its RT limited to mere upscaled reflections (rift apart), and ye well lol, i can agree its not much, but, its
something, and its well worth the implementation there aswell, anyway.
What is a real world example of consoles holding back PC masterrace at the beginning of a new console generation, where console specs are higher than average PC specs, and 2. every console has RT support but only 15 % of PCs have it right now?
Nope. Not even close, theres close to 100 million PS4 users out there, not many millions have a PS5 even now, 6 months AFTER release. Theres many more owning RTX gpus then there are next gen console users, let alone just the PS5. 15% of all gaming pc's is actually more then there are next (or current) gen consoles out there.
Heck, just RTX gpus are in the 20 million range, thats without taking AMD RDNA2 gpus into consideration.
Consoles are both weaker in ray tracing (and everything else basically), and there exist fewer of them aswell. Their holding back quite much, as usual, and thats just at the start.
See back when Crysis made its debut, when your actually pushing the PC as the main platform, or nowadays CP2077. Lets see how that runs on your PS5, lel.
What matters is RT support yes or no, not how fast it is.
PS2 supported RT..... haha. Obviously, speed
does matter. Not that support is a problem, as about every AAA game starting from 2018 has some kind of RT support on pc. PC users where way ahead in the RT game here.
And no, i can not utilize RDNA2 RT to the max on PC. I can not call intersection instructions directly, only indirectly using DXR. Thus i can not implement custom traversal code, which is possible (and has been already utilized) on consoles. Notice this is another point, beside BVH access which also only is possible on consoles. So on console i could optimize to the max. On PC i can't even use RT at all, in my case of having geometry with fine grained LOD.
Its not about what
you can do, cause thats totally irrelavant to me, i dont care a single bit what you can do or not. Its what the devs can do. If the RDNA2 on pc is so restricted due to an API, then why the hell arent we seeing it being utilized on the PS5 for starters? Im sure talented studios like ND etc would have come with something that wouldnt be possible on pc's due to its restrictions right?
Self-confirmation paying 1200 for a GPU was worth it? The truth is: Those 500 bucks boxes have way better RT support than we have on PC, no matter what's the vendors brand. Higher perf. can't fix the limitations, but lower perf. can be scaled in many ways.
Lol, what i paid for a GPU back in 2018 has no relevance to today. A 2060 will do better than the PS5, anyway, as has been proven. Nah, they dont have better RT support than on PC, theres actually more RT titles on pc now then there are on consoles, and that wont change. Not to mention that the RT on pc games actually is superior.
Things can certainly be scaled in many ways, the PS2 could do ray tracing, too, so could many other older machines.