You were answering a comment of someone comparing what Fornite UE 5.1 is doing to Portal RTX again they aren't even doing the same thing at all. And Epic is probably knowing what they are doing with their own technology. Perfomance and quality will improve in the future on Nanite side and Lumen side. And for Fortnite, they needed to release the season now. From an art point of view and some configuration (less aggressive HLOD), the game will improve a lot.
I was answering your comment, implying i want to see a game designed around UE5 game before we start to make any comparisons to other games. Thats actually going to be a stronger case for UE5 since a game designed truly around UE5 would most likely look much and much more impressive (like the ue5 pc tech demo etc).
Comparisons do make sense though, why would one not be able to compare Portal RTX to Fortnite UE5? Technically thats very much a valid point, both are using some form of ray tracing/path tracing, and in that sense you can compare those.
IMO, Portal RTX and Fortnite performance cant really be compared, Portal is doing super-heavy ray tracing which is much more resource heavy than whatever UE5 is doing in Fortnite. Performance comparisons between these two games is just awkward. Fidelity is another, but thats going to be person to person on what they like more.