http://arstechnica.com/articles/paedia/cpu/valve-multicore.ars
some time ago Valve hosted a summit where they claimed that the future of physic (among many other game related thing) is to be done only on the cpu, preferably a quad core cpu
this is a u-turn from the tendency to shift all the possible task to other card and particularly on the gpu
the technology that they showed is already working, and if they spent money and time to develop it means that is the best thing that they can do, and I belive that in the valve studios are very capable
so what is the right way of doing this kind of stuff?
cpu may be slower at handling physic, but is what they have done for the last years
gpu may be faster and handle sound too, but if it does so many thing the cpu remains idle and the graphics (the reason why a brought a costly video card...) may start slowing...
some time ago Valve hosted a summit where they claimed that the future of physic (among many other game related thing) is to be done only on the cpu, preferably a quad core cpu
this is a u-turn from the tendency to shift all the possible task to other card and particularly on the gpu
the technology that they showed is already working, and if they spent money and time to develop it means that is the best thing that they can do, and I belive that in the valve studios are very capable
so what is the right way of doing this kind of stuff?
cpu may be slower at handling physic, but is what they have done for the last years
gpu may be faster and handle sound too, but if it does so many thing the cpu remains idle and the graphics (the reason why a brought a costly video card...) may start slowing...